Added VR libraries
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GoogleVR.KeyboardDemo {
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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public class KeyboardDelegateExample : GvrKeyboardDelegateBase {
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public Text KeyboardText;
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public Canvas UpdateCanvas;
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public override event EventHandler KeyboardHidden;
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public override event EventHandler KeyboardShown;
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private const string DD_KEYBOARD_NOT_INSTALLED_MSG = "Please update the Daydream Keyboard app from the Play Store.";
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void Awake() {
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if (UpdateCanvas != null) {
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UpdateCanvas.gameObject.SetActive(false);
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}
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}
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public override void OnKeyboardShow() {
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Debug.Log("Calling Keyboard Show Delegate!");
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EventHandler handler = KeyboardShown;
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if (handler != null) {
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handler(this, null);
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}
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}
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public override void OnKeyboardHide() {
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Debug.Log("Calling Keyboard Hide Delegate!");
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EventHandler handler = KeyboardHidden;
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if (handler != null) {
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handler(this, null);
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}
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}
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public override void OnKeyboardUpdate(string text) {
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if (KeyboardText != null) {
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KeyboardText.text = text;
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} else {
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Debug.Log("Keyboard text is null....");
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}
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}
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public override void OnKeyboardEnterPressed(string text) {
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Debug.Log("Calling Keyboard Enter Pressed Delegate: " + text);
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}
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public override void OnKeyboardError(GvrKeyboardError errCode) {
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Debug.Log("Calling Keyboard Error Delegate: ");
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switch(errCode) {
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case GvrKeyboardError.UNKNOWN:
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Debug.Log("Unknown Error");
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break;
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case GvrKeyboardError.SERVICE_NOT_CONNECTED:
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Debug.Log("Service not connected");
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break;
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case GvrKeyboardError.NO_LOCALES_FOUND:
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Debug.Log("No locales found");
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break;
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case GvrKeyboardError.SDK_LOAD_FAILED:
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Debug.LogWarning(DD_KEYBOARD_NOT_INSTALLED_MSG);
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if (KeyboardText != null) {
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KeyboardText.text = DD_KEYBOARD_NOT_INSTALLED_MSG;
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}
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if (UpdateCanvas != null) {
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UpdateCanvas.gameObject.SetActive(true);
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}
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break;
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}
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}
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public void LaunchPlayStore() {
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if (UpdateCanvas != null) {
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UpdateCanvas.gameObject.SetActive(false);
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#if !UNITY_ANDROID
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Debug.LogError("GVR Keyboard available only on Android.");
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#else
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GvrKeyboardIntent.Instance.LaunchPlayStore();
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#endif // !UNITY_ANDROID
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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