Added VR libraries

This commit is contained in:
Chris Midkiff
2018-10-08 23:54:11 -04:00
parent d9eb2a9763
commit 7ce1036e39
1037 changed files with 195630 additions and 348 deletions

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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
Shader "GoogleVR/Demos/Unlit/HelloVR Color From Grayscale"
{
Properties
{
_MainTex ("Texture (A)", 2D) = "" {}
_Color ("Color Overlay", Color) = (1,1,1,1)
_HighlightColor ("Highlight Tint", Color) = (0.63,0.52,0.38,0.66)
_ShadowColor ("Shadow Tint", Color) = (0.96,1,1,0.85)
}
SubShader
{
Tags { "Queue"="Geometry" "RenderType"="Geometry"}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 _HighlightColor;
fixed4 _ShadowColor;
fixed4 _Color;
fixed4 frag (v2f i) : SV_TARGET {
fixed alpha = tex2D(_MainTex, i.uv).a;
fixed3 highlight = max(0,(alpha*alpha)*_HighlightColor.rgb - (1 - _HighlightColor.a));
fixed3 shadow = max(0,(alpha*_ShadowColor.rgb - Luminance(highlight)*_ShadowColor.a));
fixed4 col = fixed4(highlight + shadow,0)*_Color;
return col;
}
ENDCG
}
}
}

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licenseType: Pro
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