Added VR libraries

This commit is contained in:
Chris Midkiff
2018-10-08 23:54:11 -04:00
parent d9eb2a9763
commit 7ce1036e39
1037 changed files with 195630 additions and 348 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 18dada7f02ed69f4fa13405a9eb6c1e9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,71 @@
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
using System.Collections;
#pragma warning disable 0618 // Ignore GvrAudio* deprecation
/// A custom editor for properties on the GvrAudioListener script. This appears in the Inspector
/// window of a GvrAudioListener object.
[CustomEditor(typeof(GvrAudioListener))]
public class GvrAudioListenerEditor : Editor {
private SerializedProperty globalGainDb = null;
private SerializedProperty occlusionMask = null;
private SerializedProperty quality = null;
private GUIContent globalGainLabel = new GUIContent("Global Gain (dB)",
"Sets the global gain of the system. Can be used to adjust the overall output volume.");
private GUIContent occlusionMaskLabel = new GUIContent("Occlusion Mask",
"Sets the global layer mask for occlusion detection.");
private GUIContent qualityLabel = new GUIContent("Quality",
"Sets the quality mode in which the spatial audio will be rendered. " +
"Higher quality modes allow for increased fidelity at the cost of greater CPU usage.");
void OnEnable () {
globalGainDb = serializedObject.FindProperty("globalGainDb");
occlusionMask = serializedObject.FindProperty("occlusionMask");
quality = serializedObject.FindProperty("quality");
}
/// @cond
public override void OnInspectorGUI () {
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
EditorGUI.BeginDisabledGroup (true);
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup ();
// Rendering quality can only be modified through the Inspector in Edit mode.
EditorGUI.BeginDisabledGroup (EditorApplication.isPlaying);
EditorGUILayout.PropertyField(quality, qualityLabel);
EditorGUI.EndDisabledGroup ();
EditorGUILayout.Separator();
EditorGUILayout.Slider(globalGainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, globalGainLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(occlusionMask, occlusionMaskLabel);
serializedObject.ApplyModifiedProperties();
}
/// @endcond
}
#pragma warning restore 0618 // Restore warnings

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 846f7b1b78d8e4eb2a0db361797b6e76
timeCreated: 1447979035
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,118 @@
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
using System.Collections;
#pragma warning disable 0618 // Ignore GvrAudio* deprecation
/// A custom editor for properties on the GvrAudioRoom script. This appears in the Inspector window
/// of a GvrAudioRoom object.
[CustomEditor(typeof(GvrAudioRoom))]
[CanEditMultipleObjects]
public class GvrAudioRoomEditor : Editor {
private SerializedProperty leftWall = null;
private SerializedProperty rightWall = null;
private SerializedProperty floor = null;
private SerializedProperty ceiling = null;
private SerializedProperty backWall = null;
private SerializedProperty frontWall = null;
private SerializedProperty reflectivity = null;
private SerializedProperty reverbGainDb = null;
private SerializedProperty reverbBrightness = null;
private SerializedProperty reverbTime = null;
private SerializedProperty size = null;
private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials",
"Room surface materials to calculate the acoustic properties of the room.");
private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material",
"Surface material used to calculate the acoustic properties of the room.");
private GUIContent reflectivityLabel = new GUIContent("Reflectivity",
"Adjusts what proportion of the direct sound is reflected back by each surface, after an " +
"appropriate delay. Reverberation is unaffected by this setting.");
private GUIContent reverbGainLabel = new GUIContent("Gain (dB)",
"Applies a gain adjustment to the reverberation in the room. The default value will leave " +
"reverb unaffected.");
private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties",
"Parameters to adjust the reverb properties of the room.");
private GUIContent reverbBrightnessLabel = new GUIContent("Brightness",
"Adjusts the balance between high and low frequencies in the reverb.");
private GUIContent reverbTimeLabel = new GUIContent("Time",
"Adjusts the overall duration of the reverb by a positive scaling factor.");
private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions.");
void OnEnable () {
leftWall = serializedObject.FindProperty("leftWall");
rightWall = serializedObject.FindProperty("rightWall");
floor = serializedObject.FindProperty("floor");
ceiling = serializedObject.FindProperty("ceiling");
backWall = serializedObject.FindProperty("backWall");
frontWall = serializedObject.FindProperty("frontWall");
reflectivity = serializedObject.FindProperty("reflectivity");
reverbGainDb = serializedObject.FindProperty("reverbGainDb");
reverbBrightness = serializedObject.FindProperty("reverbBrightness");
reverbTime = serializedObject.FindProperty("reverbTime");
size = serializedObject.FindProperty("size");
}
/// @cond
public override void OnInspectorGUI () {
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
EditorGUI.BeginDisabledGroup (true);
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup ();
EditorGUILayout.LabelField(surfaceMaterialsLabel);
++EditorGUI.indentLevel;
DrawSurfaceMaterial(leftWall);
DrawSurfaceMaterial(rightWall);
DrawSurfaceMaterial(floor);
DrawSurfaceMaterial(ceiling);
DrawSurfaceMaterial(backWall);
DrawSurfaceMaterial(frontWall);
--EditorGUI.indentLevel;
EditorGUILayout.Separator();
EditorGUILayout.Slider(reflectivity, 0.0f, GvrAudio.maxReflectivity, reflectivityLabel);
EditorGUILayout.Separator();
EditorGUILayout.LabelField(reverbPropertiesLabel);
++EditorGUI.indentLevel;
EditorGUILayout.Slider(reverbGainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, reverbGainLabel);
EditorGUILayout.Slider(reverbBrightness, GvrAudio.minReverbBrightness,
GvrAudio.maxReverbBrightness, reverbBrightnessLabel);
EditorGUILayout.Slider(reverbTime, 0.0f, GvrAudio.maxReverbTime, reverbTimeLabel);
--EditorGUI.indentLevel;
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(size, sizeLabel);
serializedObject.ApplyModifiedProperties();
}
/// @endcond
private void DrawSurfaceMaterial (SerializedProperty surfaceMaterial) {
surfaceMaterialLabel.text = surfaceMaterial.displayName;
EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel);
}
}
#pragma warning restore 0618 // Restore warnings

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 2e20199949e8e4ecd992d68cf09fc902
timeCreated: 1447979493
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,161 @@
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
using System.Collections;
#pragma warning disable 0618 // Ignore GvrAudio* deprecation
/// A custom editor for properties on the GvrAudioSoundfield script. This appears in the Inspector
/// window of a GvrAudioSoundfield object.
[CustomEditor(typeof(GvrAudioSoundfield))]
[CanEditMultipleObjects]
public class GvrAudioSoundfieldEditor : Editor {
private SerializedProperty clip0102 = null;
private SerializedProperty clip0304 = null;
private SerializedProperty loop = null;
private SerializedProperty mute = null;
private SerializedProperty pitch = null;
private SerializedProperty playOnAwake = null;
private SerializedProperty priority = null;
private SerializedProperty spatialBlend = null;
private SerializedProperty volume = null;
private SerializedProperty dopplerLevel = null;
private SerializedProperty rolloffMode = null;
private SerializedProperty maxDistance = null;
private SerializedProperty minDistance = null;
private SerializedProperty bypassRoomEffects = null;
private SerializedProperty gainDb = null;
private GUIContent clip0102Label = new GUIContent("Channels 1 & 2 (WY)",
"The AudioClip asset for the 1 & 2 channels (W & Y components) of the first-order " +
"ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format.");
private GUIContent clip0304Label = new GUIContent("Channels 3 & 4 (ZX)",
"The AudioClip asset for the 3 & 4 channels (Z & X components) of the first-order " +
"ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format.");
private GUIContent loopLabel = new GUIContent("Loop",
"Sets the soundfield to loop.");
private GUIContent muteLabel = new GUIContent("Mute",
"Mutes the sound.");
private GUIContent pitchLabel = new GUIContent("Pitch",
"Sets the frequency of the sound. Use this to slow down or speed up the sound.");
private GUIContent priorityLabel = new GUIContent("Priority",
"Sets the priority of the soundfield. Note that a sound with a larger priority value will " +
"more likely be stolen by sounds with smaller priority values.");
private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend",
"Sets how much this soundfield is treated as a 3D source. Setting this value to 0 will " +
"ignore distance attenuation and doppler effects. However, it does not affect panning the " +
"sound around the listener.");
private GUIContent volumeLabel = new GUIContent("Volume",
"Sets the overall volume of the soundfield.");
private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level",
"Specifies how much the pitch is changed based on the relative velocity between the " +
"soundfield and the listener.");
private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff",
"Which type of rolloff curve to use.");
private GUIContent maxDistanceLabel = new GUIContent("Max Distance",
"Max distance is the distance a sound stops attenuating at.");
private GUIContent minDistanceLabel = new GUIContent("Min Distance",
"Within the min distance, the volume will stay at the loudest possible. " +
"Outside this min distance it will begin to attenuate.");
private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake",
"Play the sound when the scene loads.");
private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects",
"Sets whether the room effects for the soundfield should be bypassed.");
private GUIContent gainLabel = new GUIContent("Gain (dB)",
"Applies a gain to the soundfield for adjustment of relative loudness.");
void OnEnable () {
clip0102 = serializedObject.FindProperty("soundfieldClip0102");
clip0304 = serializedObject.FindProperty("soundfieldClip0304");
loop = serializedObject.FindProperty("soundfieldLoop");
mute = serializedObject.FindProperty("soundfieldMute");
pitch = serializedObject.FindProperty("soundfieldPitch");
playOnAwake = serializedObject.FindProperty("playOnAwake");
priority = serializedObject.FindProperty("soundfieldPriority");
spatialBlend = serializedObject.FindProperty("soundfieldSpatialBlend");
volume = serializedObject.FindProperty("soundfieldVolume");
dopplerLevel = serializedObject.FindProperty("soundfieldDopplerLevel");
rolloffMode = serializedObject.FindProperty("soundfieldRolloffMode");
maxDistance = serializedObject.FindProperty("soundfieldMaxDistance");
minDistance = serializedObject.FindProperty("soundfieldMinDistance");
bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects");
gainDb = serializedObject.FindProperty("gainDb");
}
/// @cond
public override void OnInspectorGUI () {
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
EditorGUI.BeginDisabledGroup (true);
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup ();
EditorGUILayout.LabelField("AudioClip");
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(clip0102, clip0102Label);
EditorGUILayout.PropertyField(clip0304, clip0304Label);
EditorGUI.indentLevel--;
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(mute, muteLabel);
EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel);
EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel);
EditorGUILayout.PropertyField(loop, loopLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(priority, priorityLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(volume, volumeLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(pitch, pitchLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel);
EditorGUILayout.Separator();
EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel);
EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(minDistance, minDistanceLabel);
EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel);
--EditorGUI.indentLevel;
if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) {
EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " +
"will be applied.", MessageType.Warning);
}
EditorGUILayout.Separator();
serializedObject.ApplyModifiedProperties();
}
/// @endcond
}
#pragma warning restore 0618 // Restore warnings

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 95b832a777470485b891baa8026133ce
timeCreated: 1466541793
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,257 @@
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
using System.Collections;
#pragma warning disable 0618 // Ignore GvrAudio* deprecation
/// A custom editor for properties on the GvrAudioSource script. This appears in the Inspector
/// window of a GvrAudioSource object.
[CustomEditor(typeof(GvrAudioSource))]
[CanEditMultipleObjects]
public class GvrAudioSourceEditor : Editor {
private SerializedProperty clip = null;
private SerializedProperty loop = null;
private SerializedProperty mute = null;
private SerializedProperty pitch = null;
private SerializedProperty playOnAwake = null;
private SerializedProperty priority = null;
private SerializedProperty spatialBlend = null;
private SerializedProperty volume = null;
private SerializedProperty dopplerLevel = null;
private SerializedProperty spread = null;
private SerializedProperty rolloffMode = null;
private SerializedProperty maxDistance = null;
private SerializedProperty minDistance = null;
private SerializedProperty bypassRoomEffects = null;
private SerializedProperty directivityAlpha = null;
private SerializedProperty directivitySharpness = null;
private SerializedProperty listenerDirectivityAlpha = null;
private SerializedProperty listenerDirectivitySharpness = null;
private Texture2D directivityTexture = null;
private SerializedProperty gainDb = null;
private SerializedProperty hrtfEnabled = null;
private SerializedProperty occlusionEnabled = null;
private GUIContent clipLabel = new GUIContent("AudioClip",
"The AudioClip asset played by the GvrAudioSource.");
private GUIContent loopLabel = new GUIContent("Loop",
"Sets the source to loop.");
private GUIContent muteLabel = new GUIContent("Mute",
"Mutes the sound.");
private GUIContent pitchLabel = new GUIContent("Pitch",
"Sets the frequency of the sound. Use this to slow down or speed up the sound.");
private GUIContent priorityLabel = new GUIContent("Priority",
"Sets the priority of the source. Note that a sound with a larger priority value will more " +
"likely be stolen by sounds with smaller priority values.");
private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend",
"Sets how much this source is treated as a 3D source. Setting this value to 0 will ignore " +
"distance attenuation and doppler effects. However, it does not affect panning the sound " +
"around the listener.");
private GUIContent volumeLabel = new GUIContent("Volume",
"Sets the overall volume of the sound.");
private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level",
"Specifies how much the pitch is changed based on the relative velocity between the source " +
"and the listener.");
private GUIContent spreadLabel = new GUIContent("Spread",
"Source spread in degrees.");
private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff",
"Which type of rolloff curve to use.");
private GUIContent maxDistanceLabel = new GUIContent("Max Distance",
"Max distance is the distance a sound stops attenuating at.");
private GUIContent minDistanceLabel = new GUIContent("Min Distance",
"Within the min distance, the volume will stay at the loudest possible. " +
"Outside this min distance it will begin to attenuate.");
private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake",
"Play the sound when the scene loads.");
private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects",
"Sets whether the room effects for the source should be bypassed.");
private GUIContent directivityLabel = new GUIContent("Directivity",
"Controls the pattern of sound emission of the source. This can change the perceived " +
"loudness of the source depending on which way it is facing relative to the listener. " +
"Patterns are aligned to the 'forward' direction of the parent object.");
private GUIContent directivityAlphaLabel = new GUIContent("Alpha",
"Controls the balance between dipole pattern and omnidirectional pattern for source " +
"emission. By varying this value, differing directivity patterns can be formed.");
private GUIContent directivitySharpnessLabel = new GUIContent("Sharpness",
"Sets the sharpness of the directivity pattern. Higher values will result in increased " +
"directivity.");
private GUIContent listenerDirectivityLabel = new GUIContent("Listener Directivity",
"Controls the pattern of sound sensitivity of the listener for the source. This can " +
"change the perceived loudness of the source depending on which way the listener is facing " +
"relative to the source. Patterns are aligned to the 'forward' direction of the listener.");
private GUIContent listenerDirectivityAlphaLabel = new GUIContent("Alpha",
"Controls the balance between dipole pattern and omnidirectional pattern for listener " +
"sensitivity. By varying this value, differing directivity patterns can be formed.");
private GUIContent listenerDirectivitySharpnessLabel = new GUIContent("Sharpness",
"Sets the sharpness of the listener directivity pattern. Higher values will result in " +
"increased directivity.");
private GUIContent gainLabel = new GUIContent("Gain (dB)",
"Applies a gain to the source for adjustment of relative loudness.");
private GUIContent hrtfEnabledLabel = new GUIContent("Enable HRTF",
"Sets HRTF binaural rendering for the source. Note that this setting has no effect when " +
"stereo quality mode is selected globally.");
private GUIContent occlusionLabel = new GUIContent("Enable Occlusion",
"Sets whether the sound of the source should be occluded when there are other objects " +
"between the source and the listener.");
void OnEnable () {
clip = serializedObject.FindProperty("sourceClip");
loop = serializedObject.FindProperty("sourceLoop");
mute = serializedObject.FindProperty("sourceMute");
pitch = serializedObject.FindProperty("sourcePitch");
playOnAwake = serializedObject.FindProperty("playOnAwake");
priority = serializedObject.FindProperty("sourcePriority");
spatialBlend = serializedObject.FindProperty("sourceSpatialBlend");
volume = serializedObject.FindProperty("sourceVolume");
dopplerLevel = serializedObject.FindProperty("sourceDopplerLevel");
spread = serializedObject.FindProperty("sourceSpread");
rolloffMode = serializedObject.FindProperty("sourceRolloffMode");
maxDistance = serializedObject.FindProperty("sourceMaxDistance");
minDistance = serializedObject.FindProperty("sourceMinDistance");
bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects");
directivityAlpha = serializedObject.FindProperty("directivityAlpha");
directivitySharpness = serializedObject.FindProperty("directivitySharpness");
listenerDirectivityAlpha = serializedObject.FindProperty("listenerDirectivityAlpha");
listenerDirectivitySharpness = serializedObject.FindProperty("listenerDirectivitySharpness");
directivityTexture = Texture2D.blackTexture;
gainDb = serializedObject.FindProperty("gainDb");
hrtfEnabled = serializedObject.FindProperty("hrtfEnabled");
occlusionEnabled = serializedObject.FindProperty("occlusionEnabled");
}
/// @cond
public override void OnInspectorGUI () {
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
EditorGUI.BeginDisabledGroup (true);
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup ();
EditorGUILayout.PropertyField(clip, clipLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(mute, muteLabel);
EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel);
EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel);
EditorGUILayout.PropertyField(loop, loopLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(priority, priorityLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(volume, volumeLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(pitch, pitchLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel);
EditorGUILayout.Separator();
EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel);
EditorGUILayout.Separator();
EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel);
EditorGUILayout.PropertyField(spread, spreadLabel);
EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel);
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(minDistance, minDistanceLabel);
EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel);
--EditorGUI.indentLevel;
if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) {
EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " +
"will be applied.", MessageType.Warning);
}
EditorGUILayout.Separator();
// Draw the listener directivity properties.
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
GUILayout.Label(listenerDirectivityLabel);
++EditorGUI.indentLevel;
EditorGUILayout.Slider(listenerDirectivityAlpha, 0.0f, 1.0f, listenerDirectivityAlphaLabel);
EditorGUILayout.Slider(listenerDirectivitySharpness, 1.0f, 10.0f,
listenerDirectivitySharpnessLabel);
--EditorGUI.indentLevel;
EditorGUILayout.EndVertical();
DrawDirectivityPattern(listenerDirectivityAlpha.floatValue,
listenerDirectivitySharpness.floatValue,
GvrAudio.listenerDirectivityColor,
(int)(3.0f * EditorGUIUtility.singleLineHeight));
EditorGUILayout.EndHorizontal();
EditorGUILayout.Separator();
// Draw the source directivity properties.
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
GUILayout.Label(directivityLabel);
++EditorGUI.indentLevel;
EditorGUILayout.Slider(directivityAlpha, 0.0f, 1.0f, directivityAlphaLabel);
EditorGUILayout.Slider(directivitySharpness, 1.0f, 10.0f, directivitySharpnessLabel);
--EditorGUI.indentLevel;
EditorGUILayout.EndVertical();
DrawDirectivityPattern(directivityAlpha.floatValue, directivitySharpness.floatValue,
GvrAudio.sourceDirectivityColor,
(int)(3.0f * EditorGUIUtility.singleLineHeight));
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(occlusionEnabled, occlusionLabel);
EditorGUILayout.Separator();
// HRTF toggle can only be modified through the Inspector in Edit mode.
EditorGUI.BeginDisabledGroup (EditorApplication.isPlaying);
EditorGUILayout.PropertyField(hrtfEnabled, hrtfEnabledLabel);
EditorGUI.EndDisabledGroup ();
serializedObject.ApplyModifiedProperties();
}
/// @endcond
private void DrawDirectivityPattern (float alpha, float sharpness, Color color, int size) {
directivityTexture.Resize(size, size);
// Draw the axes.
Color axisColor = color.a * Color.black;
for (int i = 0; i < size; ++i) {
directivityTexture.SetPixel(i, size / 2, axisColor);
directivityTexture.SetPixel(size / 2, i, axisColor);
}
// Draw the 2D polar directivity pattern.
float offset = 0.5f * size;
float cardioidSize = 0.45f * size;
Vector2[] vertices = GvrAudio.Generate2dPolarPattern(alpha, sharpness, 180);
for (int i = 0; i < vertices.Length; ++i) {
directivityTexture.SetPixel((int)(offset + cardioidSize * vertices[i].x),
(int)(offset + cardioidSize * vertices[i].y), color);
}
directivityTexture.Apply();
// Show the texture.
GUILayout.Box(directivityTexture);
}
}
#pragma warning restore 0618 // Restore warnings

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 39eb02921e5624cf18f5b235bcc1e1cb
timeCreated: 1447979178
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: