Added VR libraries
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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namespace Gvr.Internal {
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/// Internal interface that abstracts an implementation of a keyboard.
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///
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/// Each platform has a different concrete implementation of a Keyboard Provider.
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/// For example, if running on the Unity Editor, we use an implementation that
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/// emulates the keyboard behaviour. If running on a real Android device,
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/// we use an implementation that uses the underlying Daydream keyboard API.
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interface IKeyboardProvider {
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/// Notifies the controller provider that the application has paused.
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void OnPause();
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/// Notifies the controller provider that the application has resumed.
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void OnResume();
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/// Reads the controller's current state and stores it in outState.
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void ReadState(KeyboardState outState);
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bool Create(GvrKeyboard.KeyboardCallback keyboardEvent);
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void UpdateData();
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void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport);
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void Hide();
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void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance, Matrix4x4 model);
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void SetInputMode(GvrKeyboardInputMode mode);
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string EditorText { get; set; }
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}
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}
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guid: 1f16e78d5a8cbe946b9dbaad22815581
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timeCreated: 1491935011
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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namespace Gvr.Internal {
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/// Factory that provides a concrete implementation of IKeyboardProvider for the
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/// current platform.
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static class KeyboardProviderFactory {
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static internal IKeyboardProvider CreateKeyboardProvider(GvrKeyboard owner)
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{
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// Use emulator in editor.
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#if UNITY_EDITOR
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return new EmulatorKeyboardProvider();
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#elif UNITY_ANDROID
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// Running on an Android device.
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return new AndroidNativeKeyboardProvider();
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#else
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// Other platforms not supported, including iOS and Unity versions w/o the native integraiton.
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Debug.LogWarning("GVR Keyboard not supported on " + Application.platform);
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return new DummyKeyboardProvider();
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#endif // UNITY_EDITOR
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}
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}
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}
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@@ -0,0 +1,374 @@
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This is a Keyboard Subclass that runs on device only. It displays the
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// full VR Keyboard.
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using UnityEngine;
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using System;
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using System.Runtime.InteropServices;
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#if UNITY_2017_2_OR_NEWER
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using UnityEngine.XR;
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#else
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using UnityEngine.VR;
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#endif // UNITY_2017_2_OR_NEWER
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/// @cond
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namespace Gvr.Internal {
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public class AndroidNativeKeyboardProvider : IKeyboardProvider {
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private IntPtr renderEventFunction;
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#if UNITY_ANDROID && !UNITY_EDITOR
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private float currentDistance = 0.0f;
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#endif // UNITY_ANDROID && !UNITY_EDITOR
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// Android method names.
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private const string METHOD_NAME_GET_PACKAGE_MANAGER = "getPackageManager";
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private const string METHOD_NAME_GET_PACKAGE_INFO = "getPackageInfo";
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private const string PACKAGE_NAME_VRINPUTMETHOD = "com.google.android.vr.inputmethod";
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private const string FIELD_NAME_VERSION_CODE = "versionCode";
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// Min version for VrInputMethod.
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private const int MIN_VERSION_VRINPUTMETHOD = 170509062;
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// Library name.
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private const string dllName = "gvr_keyboard_shim_unity";
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// Enum gvr_trigger_state.
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private const int TRIGGER_NONE = 0;
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private const int TRIGGER_PRESSED = 1;
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[StructLayout (LayoutKind.Sequential)]
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private struct gvr_clock_time_point {
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public long monotonic_system_time_nanos;
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}
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[StructLayout (LayoutKind.Sequential)]
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private struct gvr_recti {
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public int left;
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public int right;
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public int bottom;
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public int top;
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}
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[DllImport (GvrActivityHelper.GVR_DLL_NAME)]
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private static extern gvr_clock_time_point gvr_get_time_point_now();
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[DllImport (dllName)]
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private static extern GvrKeyboardInputMode gvr_keyboard_get_input_mode(IntPtr keyboard_context);
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[DllImport (dllName)]
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private static extern void gvr_keyboard_set_input_mode(IntPtr keyboard_context, GvrKeyboardInputMode mode);
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#if UNITY_ANDROID
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[DllImport(dllName)]
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private static extern IntPtr gvr_keyboard_initialize(AndroidJavaObject app_context, AndroidJavaObject class_loader);
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#endif
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[DllImport (dllName)]
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private static extern IntPtr gvr_keyboard_create(IntPtr closure, GvrKeyboard.KeyboardCallback callback);
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// Gets a recommended world space matrix.
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[DllImport (dllName)]
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private static extern void gvr_keyboard_get_recommended_world_from_keyboard_matrix(float distance_from_eye,
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IntPtr matrix);
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// Sets the recommended world space matrix. The matrix may
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// contain a combination of translation/rotation/scaling information.
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[DllImport(dllName)]
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private static extern void gvr_keyboard_set_world_from_keyboard_matrix(IntPtr keyboard_context, IntPtr matrix);
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// Shows the keyboard
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[DllImport (dllName)]
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private static extern void gvr_keyboard_show(IntPtr keyboard_context);
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// Updates the keyboard with the controller's button state.
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[DllImport(dllName)]
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private static extern void gvr_keyboard_update_button_state(IntPtr keyboard_context, int buttonIndex, bool pressed);
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// Updates the controller ray on the keyboard.
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[DllImport(dllName)]
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private static extern bool gvr_keyboard_update_controller_ray(IntPtr keyboard_context, IntPtr vector3Start,
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IntPtr vector3End, IntPtr vector3Hit);
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// Updates the touch state of the controller.
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[DllImport(dllName)]
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private static extern void gvr_keyboard_update_controller_touch(IntPtr keyboard_context, bool touched, IntPtr vector2Pos);
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// Returns the EditText with for the keyboard.
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[DllImport (dllName)]
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private static extern IntPtr gvr_keyboard_get_text(IntPtr keyboard_context);
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// Sets the edit_text for the keyboard.
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// @return 1 if the edit text could be set. 0 if it cannot be set.
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[DllImport (dllName)]
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private static extern int gvr_keyboard_set_text(IntPtr keyboard_context, IntPtr edit_text);
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// Hides the keyboard.
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[DllImport (dllName)]
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private static extern void gvr_keyboard_hide(IntPtr keyboard_context);
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// Destroys the keyboard. Resources related to the keyboard is released.
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[DllImport (dllName)]
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private static extern void gvr_keyboard_destroy(IntPtr keyboard_context);
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// Called once per frame to set the time index.
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[DllImport(dllName)]
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private static extern void GvrKeyboardSetFrameData(IntPtr keyboard_context, gvr_clock_time_point t);
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// Sets VR eye data in preparation for rendering a single eye's view.
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[DllImport(dllName)]
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private static extern void GvrKeyboardSetEyeData(int eye_type, Matrix4x4 modelview, Matrix4x4 projection, gvr_recti viewport);
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[DllImport(dllName)]
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private static extern IntPtr GetKeyboardRenderEventFunc();
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// Private class data.
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private IntPtr keyboard_context = IntPtr.Zero;
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// Used in the GVR Unity C++ shim layer.
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private const int advanceID = 0x5DAC793B;
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private const int renderLeftID = 0x3CF97A3D;
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private const int renderRightID = 0x3CF97A3E;
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private const string KEYBOARD_JAVA_CLASS = "com.google.vr.keyboard.GvrKeyboardUnity";
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private const long kPredictionTimeWithoutVsyncNanos = 50000000;
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private const int kGvrControllerButtonClick = 1;
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private GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT;
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private string editorText = string.Empty;
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private Matrix4x4 worldMatrix;
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private bool isValid = false;
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private bool isReady = false;
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public string EditorText {
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get {
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IntPtr text = gvr_keyboard_get_text(keyboard_context);
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editorText = Marshal.PtrToStringAnsi(text);
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return editorText;
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}
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set {
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editorText = value;
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IntPtr text = Marshal.StringToHGlobalAnsi(editorText);
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gvr_keyboard_set_text(keyboard_context, text);
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}
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}
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public void SetInputMode(GvrKeyboardInputMode mode) {
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Debug.Log("Calling set input mode: " + mode);
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gvr_keyboard_set_input_mode(keyboard_context, mode);
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this.mode = mode;
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}
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public void OnPause() { }
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public void OnResume() { }
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public void ReadState(KeyboardState outState) {
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outState.editorText = editorText;
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outState.mode = mode;
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outState.worldMatrix = worldMatrix;
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outState.isValid = isValid;
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outState.isReady = isReady;
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}
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// Initialization function.
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public AndroidNativeKeyboardProvider() {
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Running on Android device.
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AndroidJavaObject activity = GvrActivityHelper.GetActivity();
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if (activity == null) {
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Debug.Log("Failed to get activity for keyboard.");
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return;
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}
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AndroidJavaObject context = GvrActivityHelper.GetApplicationContext(activity);
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if (context == null) {
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Debug.Log("Failed to get context for keyboard.");
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return;
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}
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AndroidJavaObject plugin = new AndroidJavaObject(KEYBOARD_JAVA_CLASS);
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if (plugin != null) {
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plugin.Call("initializeKeyboard", context);
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isValid = true;
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}
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#endif // UNITY_ANDROID && !UNITY_EDITOR
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renderEventFunction = GetKeyboardRenderEventFunc();
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}
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~AndroidNativeKeyboardProvider() {
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if (keyboard_context != IntPtr.Zero)
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gvr_keyboard_destroy(keyboard_context);
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}
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public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) {
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if (!IsVrInputMethodAppMinVersion(keyboardEvent)) {
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return false;
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}
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keyboard_context = gvr_keyboard_create(IntPtr.Zero, keyboardEvent);
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isReady = keyboard_context != IntPtr.Zero;
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return isReady;
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}
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public void Show(Matrix4x4 userMatrix, bool useRecommended, float distance, Matrix4x4 model) {
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#if UNITY_ANDROID && !UNITY_EDITOR
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currentDistance = distance;
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#endif // UNITY_ANDROID && !UNITY_EDITOR
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if (useRecommended) {
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worldMatrix = getRecommendedMatrix(distance);
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} else {
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// Convert to GVR coordinates.
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worldMatrix = Pose3D.FlipHandedness(userMatrix).transpose;
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}
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Matrix4x4 matToSet = worldMatrix * model.transpose;
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IntPtr mat_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(matToSet));
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Marshal.StructureToPtr(matToSet, mat_ptr, true);
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gvr_keyboard_set_world_from_keyboard_matrix(keyboard_context, mat_ptr);
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gvr_keyboard_show(keyboard_context);
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Marshal.FreeHGlobal(mat_ptr);
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}
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public void UpdateData() {
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Running on Android device.
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// Update controller state.
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GvrBasePointer pointer = GvrPointerInputModule.Pointer;
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bool isPointerAvailable = pointer != null && pointer.IsAvailable;
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if (isPointerAvailable) {
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GvrControllerInputDevice controllerInputDevice = pointer.ControllerInputDevice;
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if (controllerInputDevice != null && controllerInputDevice.State == GvrConnectionState.Connected) {
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bool pressed = controllerInputDevice.GetButton(GvrControllerButton.TouchPadButton);
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gvr_keyboard_update_button_state(keyboard_context, kGvrControllerButtonClick, pressed);
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// Update touch state
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Vector2 touch_pos = controllerInputDevice.TouchPos;
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IntPtr touch_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(touch_pos));
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Marshal.StructureToPtr(touch_pos, touch_ptr, true);
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bool isTouching = controllerInputDevice.GetButton(GvrControllerButton.TouchPadTouch);
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gvr_keyboard_update_controller_touch(keyboard_context, isTouching, touch_ptr);
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GvrBasePointer.PointerRay pointerRay = pointer.GetRayForDistance(currentDistance);
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Vector3 startPoint = pointerRay.ray.origin;
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// Need to flip Z for native library
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startPoint.z *= -1;
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IntPtr start_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(startPoint));
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Marshal.StructureToPtr(startPoint, start_ptr, true);
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Vector3 endPoint = pointerRay.ray.GetPoint(pointerRay.distance);
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// Need to flip Z for native library
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endPoint.z *= -1;
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IntPtr end_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(endPoint));
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Marshal.StructureToPtr(endPoint, end_ptr, true);
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Vector3 hit = Vector3.one;
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IntPtr hit_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(Vector3.zero));
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Marshal.StructureToPtr(Vector3.zero, hit_ptr, true);
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gvr_keyboard_update_controller_ray(keyboard_context, start_ptr, end_ptr, hit_ptr);
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hit = (Vector3)Marshal.PtrToStructure(hit_ptr, typeof(Vector3));
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hit.z *= -1;
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Marshal.FreeHGlobal(touch_ptr);
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Marshal.FreeHGlobal(hit_ptr);
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Marshal.FreeHGlobal(end_ptr);
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Marshal.FreeHGlobal(start_ptr);
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}
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}
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#endif // UNITY_ANDROID && !UNITY_EDITOR
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// Get time stamp.
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gvr_clock_time_point time = gvr_get_time_point_now();
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time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos;
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// Update frame data.
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GvrKeyboardSetFrameData(keyboard_context, time);
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GL.IssuePluginEvent(renderEventFunction, advanceID);
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}
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public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) {
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gvr_recti rect = new gvr_recti();
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rect.left = (int)viewport.x;
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rect.top = (int)viewport.y + (int)viewport.height;
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rect.right = (int)viewport.x + (int)viewport.width;
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rect.bottom = (int)viewport.y;
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// For the modelview matrix, we need to convert it to a world-to-camera
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// matrix for GVR keyboard, hence the inverse. We need to convert left
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// handed to right handed, hence the multiply by flipZ.
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// Unity projection matrices are already in a form GVR needs.
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// Unity stores matrices row-major, so both get a final transpose to get
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// them column-major for GVR.
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GvrKeyboardSetEyeData(eye,
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(Pose3D.FLIP_Z * modelview.inverse).transpose.inverse,
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projection.transpose,
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rect);
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GL.IssuePluginEvent(renderEventFunction, eye == 0 ? renderLeftID : renderRightID);
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}
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public void Hide() {
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gvr_keyboard_hide(keyboard_context);
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}
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// Return the recommended keyboard local to world space
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// matrix given a distance value by the user. This value should
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// be between 1 and 5 and will get clamped to that range.
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private Matrix4x4 getRecommendedMatrix(float inputDistance) {
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float distance = Mathf.Clamp(inputDistance, 1.0f, 5.0f);
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Matrix4x4 result = new Matrix4x4();
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IntPtr mat_ptr = Marshal.AllocHGlobal(Marshal.SizeOf (result));
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Marshal.StructureToPtr(result, mat_ptr, true);
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gvr_keyboard_get_recommended_world_from_keyboard_matrix(distance, mat_ptr);
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result = (Matrix4x4) Marshal.PtrToStructure(mat_ptr, typeof(Matrix4x4));
|
||||
Marshal.FreeHGlobal(mat_ptr);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Returns true if the VrInputMethod APK is at least as high as MIN_VERSION_VRINPUTMETHOD.
|
||||
private bool IsVrInputMethodAppMinVersion(GvrKeyboard.KeyboardCallback keyboardEvent) {
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
// Running on Android device.
|
||||
AndroidJavaObject activity = GvrActivityHelper.GetActivity();
|
||||
if (activity == null) {
|
||||
Debug.Log("Failed to get activity for keyboard.");
|
||||
return false;
|
||||
}
|
||||
AndroidJavaObject packageManager = activity.Call<AndroidJavaObject>(METHOD_NAME_GET_PACKAGE_MANAGER);
|
||||
if (packageManager == null) {
|
||||
Debug.Log("Failed to get activity package manager");
|
||||
return false;
|
||||
}
|
||||
|
||||
AndroidJavaObject info = packageManager.Call<AndroidJavaObject>(METHOD_NAME_GET_PACKAGE_INFO, PACKAGE_NAME_VRINPUTMETHOD, 0);
|
||||
if (info == null) {
|
||||
Debug.Log("Failed to get package info for com.google.android.apps.vr.inputmethod");
|
||||
return false;
|
||||
}
|
||||
|
||||
int versionCode = info.Get<int>(FIELD_NAME_VERSION_CODE);
|
||||
if (versionCode < MIN_VERSION_VRINPUTMETHOD) {
|
||||
keyboardEvent(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_ERROR_SDK_LOAD_FAILED);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
#else
|
||||
return true;
|
||||
#endif // UNITY_ANDROID && !UNITY_EDITOR
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 494e0fcfce3cb4d1c973863b3ad4e5d0
|
||||
timeCreated: 1478821396
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Gvr.Internal {
|
||||
class DummyKeyboardProvider : IKeyboardProvider {
|
||||
|
||||
private KeyboardState dummyState = new KeyboardState();
|
||||
|
||||
internal DummyKeyboardProvider() { }
|
||||
|
||||
public void ReadState(KeyboardState outState) {
|
||||
outState.CopyFrom(dummyState);
|
||||
}
|
||||
|
||||
public void OnPause() { }
|
||||
|
||||
public void OnResume() { }
|
||||
|
||||
public void UpdateData() { }
|
||||
|
||||
public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { }
|
||||
|
||||
public void Hide() { }
|
||||
|
||||
public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance,
|
||||
Matrix4x4 model) { }
|
||||
|
||||
public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { return true; }
|
||||
|
||||
public void SetInputMode(GvrKeyboardInputMode mode) { }
|
||||
|
||||
public string EditorText { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9fcd2a047ec9c440a2bfeace305c425
|
||||
timeCreated: 1491941207
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,145 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
|
||||
// This is a version of the keyboard that runs directly in the Unity Editor.
|
||||
// It is meant to simply be a placeholder so developers can test their games
|
||||
// without having to use actual devices.
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
/// @cond
|
||||
namespace Gvr.Internal {
|
||||
/// Keyboard subclass to run in the Unity editor
|
||||
public class EmulatorKeyboardProvider : IKeyboardProvider {
|
||||
|
||||
private GameObject stub;
|
||||
private bool showing;
|
||||
|
||||
GvrKeyboard.KeyboardCallback keyboardCallback;
|
||||
|
||||
private string editorText = string.Empty;
|
||||
private GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT;
|
||||
private Matrix4x4 worldMatrix;
|
||||
private bool isValid = false;
|
||||
|
||||
public string EditorText {
|
||||
get { return editorText; }
|
||||
set { editorText = value; }
|
||||
}
|
||||
|
||||
public void SetInputMode(GvrKeyboardInputMode mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
public EmulatorKeyboardProvider() {
|
||||
Debug.Log("Creating stub keyboard");
|
||||
|
||||
// Set default data;
|
||||
showing = false;
|
||||
isValid = true;
|
||||
}
|
||||
|
||||
public void OnPause() { }
|
||||
|
||||
public void OnResume() { }
|
||||
|
||||
public void ReadState(KeyboardState outState) {
|
||||
outState.mode = mode;
|
||||
outState.editorText = editorText;
|
||||
outState.worldMatrix = worldMatrix;
|
||||
outState.isValid = isValid;
|
||||
outState.isReady = true;
|
||||
}
|
||||
|
||||
public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) {
|
||||
keyboardCallback = keyboardEvent;
|
||||
|
||||
if (!isValid) {
|
||||
keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_ERROR_SERVICE_NOT_CONNECTED);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance, Matrix4x4 model) {
|
||||
if (!showing && isValid) {
|
||||
showing = true;
|
||||
worldMatrix = controllerMatrix;
|
||||
keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_SHOWN);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateData() {
|
||||
// Can skip if keyboard not available
|
||||
if (!showing)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.KeypadEnter))
|
||||
{
|
||||
keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_TEXT_COMMITTED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
if (editorText.Length > 0)
|
||||
{
|
||||
editorText = editorText.Substring(0, editorText.Length - 1);
|
||||
SendUpdateNotification();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.inputString.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case GvrKeyboardInputMode.DEFAULT:
|
||||
editorText += Input.inputString;
|
||||
break;
|
||||
case GvrKeyboardInputMode.NUMERIC:
|
||||
foreach (char n in Input.inputString)
|
||||
{
|
||||
if (n >= '0' && n <= '9')
|
||||
{
|
||||
editorText += n;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
SendUpdateNotification();
|
||||
}
|
||||
|
||||
public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) {}
|
||||
|
||||
public void Hide() {
|
||||
if (showing) {
|
||||
showing = false;
|
||||
keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_HIDDEN);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendUpdateNotification() {
|
||||
keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_TEXT_UPDATED);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f73feeef531a54f2a8cf5b05a8c06e58
|
||||
timeCreated: 1478821396
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
32
Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs
Normal file
32
Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
public class KeyboardState {
|
||||
|
||||
internal string editorText = string.Empty;
|
||||
internal GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT;
|
||||
internal bool isValid = false;
|
||||
internal bool isReady = false;
|
||||
internal Matrix4x4 worldMatrix;
|
||||
|
||||
public void CopyFrom(KeyboardState other) {
|
||||
editorText = other.editorText;
|
||||
mode = other.mode;
|
||||
isValid = other.isValid;
|
||||
isReady = other.isReady;
|
||||
worldMatrix = other.worldMatrix;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5baa0455970b442238015283920cc587
|
||||
timeCreated: 1479086112
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user