Added VR libraries
This commit is contained in:
51
Assets/OVRInputSelection/Scripts/BackButtonLogic.cs
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51
Assets/OVRInputSelection/Scripts/BackButtonLogic.cs
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/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class BackButtonLogic : MonoBehaviour {
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bool buttonPressed = false;
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void Update() {
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if (OVRInput.GetDown(OVRInput.Button.Back) || Input.GetKeyDown(KeyCode.Escape)) {
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buttonPressed = true;
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}
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if (buttonPressed && (OVRInput.GetUp(OVRInput.Button.Back) || Input.GetKeyUp(KeyCode.Escape))) {
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buttonPressed = false;
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Scene scene = SceneManager.GetActiveScene();
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if (scene.name == "main") {
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#if UNITY_ANDROID && !UNITY_EDITOR
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OVRManager.PlatformUIConfirmQuit();
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#endif
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}
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else {
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SceneManager.LoadScene("main", LoadSceneMode.Single);
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}
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}
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if (OVRInput.GetUp(OVRInput.Button.Back) || Input.GetKeyUp(KeyCode.Escape)) {
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buttonPressed = false;
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}
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}
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}
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12
Assets/OVRInputSelection/Scripts/BackButtonLogic.cs.meta
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12
Assets/OVRInputSelection/Scripts/BackButtonLogic.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c52963611592b1f4e850fc927ddad8c7
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timeCreated: 1512508539
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licenseType: Pro
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MonoImporter:
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38
Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs
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38
Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs
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/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenuInteraction : MonoBehaviour {
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public void OnLoadUI() {
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SceneManager.LoadScene("selection_ui", LoadSceneMode.Single);
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}
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public void OnLoadRaw() {
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SceneManager.LoadScene("selection_raw", LoadSceneMode.Single);
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}
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public void OnLoadEvent() {
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SceneManager.LoadScene("selection_physics", LoadSceneMode.Single);
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}
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public void OnLoadAllInOne() {
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SceneManager.LoadScene("selection_all", LoadSceneMode.Single);
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}
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}
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12
Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs.meta
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12
Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 8d0b8b3fa3583fa479057753e1cfa754
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timeCreated: 1512379608
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licenseType: Free
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MonoImporter:
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62
Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs
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62
Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs
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/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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namespace ControllerSelection {
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public class PhysicsInteraction : MonoBehaviour {
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public NavMeshAgent agent;
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public const float navMeshSampleDistance = 4f;
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public UnityEngine.UI.Text outText;
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private void Awake() {
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agent.updateRotation = false;
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}
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public void OnGroundClick(BaseEventData data) {
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OVRRayPointerEventData pData = (OVRRayPointerEventData)data;
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Vector3 destinationPosition = Vector3.zero;
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NavMeshHit hit;
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if (NavMesh.SamplePosition(pData.pointerCurrentRaycast.worldPosition, out hit, navMeshSampleDistance, NavMesh.AllAreas)) {
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destinationPosition = hit.position;
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}
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else {
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destinationPosition = pData.pointerCurrentRaycast.worldPosition;
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}
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agent.isStopped = true;
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agent.SetDestination(destinationPosition);
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agent.isStopped = false;
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nNavigate to: (" + destinationPosition.x + ", " + destinationPosition.y + ", " + destinationPosition.z + ")";
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}
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}
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public void OnBackClick(BaseEventData data) {
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SceneManager.LoadScene("main", LoadSceneMode.Single);
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}
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}
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}
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12
Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs.meta
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12
Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 1189ca8b34bccff47bad0a297bd32791
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timeCreated: 1512500256
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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66
Assets/OVRInputSelection/Scripts/RawInteraction.cs
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66
Assets/OVRInputSelection/Scripts/RawInteraction.cs
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@@ -0,0 +1,66 @@
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/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class RawInteraction : MonoBehaviour {
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protected Material oldHoverMat;
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public Material yellowMat;
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public Material backIdle;
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public Material backACtive;
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public UnityEngine.UI.Text outText;
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public void OnHoverEnter(Transform t) {
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if (t.gameObject.name == "BackButton") {
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t.gameObject.GetComponent<Renderer>().material = backACtive;
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}
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else {
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oldHoverMat = t.gameObject.GetComponent<Renderer>().material;
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t.gameObject.GetComponent<Renderer>().material = yellowMat;
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}
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nHover Enter:" + t.gameObject.name;
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}
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}
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public void OnHoverExit(Transform t) {
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if (t.gameObject.name == "BackButton") {
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t.gameObject.GetComponent<Renderer>().material = backIdle;
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}
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else {
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t.gameObject.GetComponent<Renderer>().material = oldHoverMat;
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}
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nHover Exit:" + t.gameObject.name;
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}
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}
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public void OnSelected(Transform t) {
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if (t.gameObject.name == "BackButton") {
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SceneManager.LoadScene("main", LoadSceneMode.Single);
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}
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Debug.Log("Clicked on " + t.gameObject.name);
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nClicked On:" + t.gameObject.name;
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}
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}
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}
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12
Assets/OVRInputSelection/Scripts/RawInteraction.cs.meta
Normal file
12
Assets/OVRInputSelection/Scripts/RawInteraction.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 43034b73b1ab62b409e7c11bfffd57ef
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timeCreated: 1512379608
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licenseType: Free
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MonoImporter:
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55
Assets/OVRInputSelection/Scripts/UIInteraction.cs
Normal file
55
Assets/OVRInputSelection/Scripts/UIInteraction.cs
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@@ -0,0 +1,55 @@
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/************************************************************************************
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Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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See the License for the specific language governing permissions and
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||||
limitations under the License.
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||||
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||||
************************************************************************************/
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class UIInteraction : MonoBehaviour {
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public UnityEngine.UI.Text outText;
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public void OnButtonClicked() {
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nUI Button clicked";
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}
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}
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public void OnSliderChanged(float value) {
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nUI Slider value: " + value;
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}
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}
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public void OnToggleChanged(bool value) {
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if (outText != null) {
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outText.text = "<b>Last Interaction:</b>\nUI toggle value: " + value;
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}
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}
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public void OnClearText() {
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if (outText != null) {
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outText.text = "";
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}
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}
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public void OnBackToMenu() {
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SceneManager.LoadScene("main", LoadSceneMode.Single);
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}
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}
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12
Assets/OVRInputSelection/Scripts/UIInteraction.cs.meta
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12
Assets/OVRInputSelection/Scripts/UIInteraction.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 7a42657cd72591c449cf96836acc166c
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||||
timeCreated: 1512379608
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||||
licenseType: Free
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||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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