Added VR libraries
8
Assets/GoogleVR.meta
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|
||||
fileFormatVersion: 2
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guid: 63373be6fb2d3674bbb04f9050e813ad
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
8
Assets/GoogleVR/Demos.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 5e89bc9522aa174419eec8e3121388b8
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/GoogleVR/Demos/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 70998a94790562d40bfdf5feaf5d483c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
61
Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright 2016 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
namespace GoogleVR.Demos {
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor(typeof(DemoInputManager))]
|
||||
public class DemoInputManagerEditor : Editor {
|
||||
SerializedProperty emulatedPlatformTypeProp;
|
||||
SerializedProperty gvrControllerMainProp;
|
||||
SerializedProperty gvrControllerPointerProp;
|
||||
SerializedProperty gvrReticlePointerProp;
|
||||
|
||||
void OnEnable () {
|
||||
gvrControllerMainProp =
|
||||
serializedObject.FindProperty(DemoInputManager.CONTROLLER_MAIN_PROP_NAME);
|
||||
gvrControllerPointerProp =
|
||||
serializedObject.FindProperty(DemoInputManager.CONTROLLER_POINTER_PROP_NAME);
|
||||
gvrReticlePointerProp =
|
||||
serializedObject.FindProperty(DemoInputManager.RETICLE_POINTER_PROP_NAME);
|
||||
|
||||
emulatedPlatformTypeProp =
|
||||
serializedObject.FindProperty(DemoInputManager.EMULATED_PLATFORM_PROP_NAME);
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
serializedObject.Update();
|
||||
|
||||
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
||||
MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
|
||||
EditorGUI.BeginDisabledGroup (true);
|
||||
EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
|
||||
EditorGUI.EndDisabledGroup ();
|
||||
|
||||
EditorGUILayout.PropertyField(gvrControllerMainProp);
|
||||
EditorGUILayout.PropertyField(gvrControllerPointerProp, true);
|
||||
EditorGUILayout.PropertyField(gvrReticlePointerProp);
|
||||
|
||||
if (DemoInputManager.playerSettingsHasCardboard() ==
|
||||
DemoInputManager.playerSettingsHasDaydream()) {
|
||||
// Show the platform emulation dropdown only if both or neither VR SDK selected in
|
||||
// Player Settings > Virtual Reality supported,
|
||||
EditorGUILayout.PropertyField(emulatedPlatformTypeProp);
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: 509a29025635b4c31bb337addea72a7c
|
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timeCreated: 1479318538
|
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
160
Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs
Normal file
@ -0,0 +1,160 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0(the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Only invoke custom build processor when building for Android.
|
||||
#if UNITY_ANDROID
|
||||
namespace GoogleVR.Demos
|
||||
{
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditorInternal.VR;
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
using UnityEditor.Build.Reporting;
|
||||
#endif
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
class PermissionsDemoBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
|
||||
#else
|
||||
class PermissionsDemoBuildProcessor : IPreprocessBuild, IPostprocessBuild
|
||||
#endif
|
||||
{
|
||||
private const string SCENE_NAME_PERMISSIONS_DEMO = "PermissionsDemo";
|
||||
|
||||
private bool m_cardboardAddedFromCode = false;
|
||||
|
||||
public int callbackOrder
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
public void OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
OnPreprocessBuild(report.summary.platform, report.summary.outputPath);
|
||||
}
|
||||
#endif
|
||||
|
||||
// OnPreprocessBuild() is called right before the build process begins. If it
|
||||
// detects that the first enabled scene in the build arrays is the PermissionsDemo,
|
||||
// and Daydream is in the VR SDKs, it will add Cardboard to the VR SDKs. Because
|
||||
// the PermissionsDemo needs a perm statement in the Manifest while other demos don't.
|
||||
// Adding Cardboard to VR SDKs will merge in the Manifest-Cardboard which has perm
|
||||
// statement in it.
|
||||
public void OnPreprocessBuild(BuildTarget target, string path)
|
||||
{
|
||||
m_cardboardAddedFromCode = false;
|
||||
|
||||
string[] androidVrSDKs = VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Android);
|
||||
|
||||
EditorBuildSettingsScene[] scenes = EditorBuildSettings.scenes;
|
||||
|
||||
// See if PermissionsDemo is the first enabled scene in the array of scenes to build.
|
||||
for (int i = 0; i < scenes.Length; i++)
|
||||
{
|
||||
if (scenes[i].path.Contains(SCENE_NAME_PERMISSIONS_DEMO))
|
||||
{
|
||||
if (!scenes[i].enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (scenes[i].enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool hasCardboard = Array.Exists<string>(androidVrSDKs,
|
||||
element => element.Equals(GvrSettings.VR_SDK_CARDBOARD));
|
||||
|
||||
if (hasCardboard)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasDaydream = Array.Exists<string>(androidVrSDKs,
|
||||
element => element.Equals(GvrSettings.VR_SDK_DAYDREAM));
|
||||
|
||||
if (!hasDaydream)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] androidVrSDKsAppended = new string[androidVrSDKs.Length+1];
|
||||
|
||||
for (int i = 0; i < androidVrSDKs.Length; i++)
|
||||
{
|
||||
androidVrSDKsAppended[i] = androidVrSDKs[i];
|
||||
}
|
||||
|
||||
androidVrSDKsAppended[androidVrSDKsAppended.Length - 1] = GvrSettings.VR_SDK_CARDBOARD;
|
||||
|
||||
VREditor.SetVREnabledOnTargetGroup(
|
||||
BuildTargetGroup.Android, true);
|
||||
VREditor.SetVREnabledDevicesOnTargetGroup(
|
||||
BuildTargetGroup.Android,
|
||||
androidVrSDKsAppended);
|
||||
|
||||
m_cardboardAddedFromCode = true;
|
||||
}
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
public void OnPostprocessBuild(BuildReport report)
|
||||
{
|
||||
OnPostprocessBuild(report.summary.platform, report.summary.outputPath);
|
||||
}
|
||||
#endif
|
||||
|
||||
// OnPostprocessBuild() is called after the build process. It does appropriate cleanup
|
||||
// so that this script only affects build process for PermissionsDemo, not others.
|
||||
public void OnPostprocessBuild(BuildTarget target, string path)
|
||||
{
|
||||
if (!m_cardboardAddedFromCode)
|
||||
return;
|
||||
|
||||
string[] androidVrSDKs = VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Android);
|
||||
|
||||
// The enabled devices are modified somehow, which shouldn't happen. Abort the post build process.
|
||||
if (androidVrSDKs.Length == 0 || androidVrSDKs[androidVrSDKs.Length - 1] != GvrSettings.VR_SDK_CARDBOARD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string[] androidVrSDKsShortened = new string[androidVrSDKs.Length - 1];
|
||||
|
||||
for (int i = 0; i < androidVrSDKsShortened.Length; i++)
|
||||
{
|
||||
androidVrSDKsShortened[i] = androidVrSDKs[i];
|
||||
}
|
||||
|
||||
VREditor.SetVREnabledOnTargetGroup(
|
||||
BuildTargetGroup.Android, true);
|
||||
VREditor.SetVREnabledDevicesOnTargetGroup(
|
||||
BuildTargetGroup.Android,
|
||||
androidVrSDKsShortened);
|
||||
|
||||
m_cardboardAddedFromCode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // UNITY_ANDROID
|
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/GoogleVR/Demos/Environment.meta
Normal file
@ -0,0 +1,8 @@
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assetBundleVariant:
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20125
Assets/GoogleVR/Demos/Environment/CubeRoom.obj
Normal file
84
Assets/GoogleVR/Demos/Environment/CubeRoom.obj.meta
Normal file
@ -0,0 +1,84 @@
|
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fileFormatVersion: 2
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fileIDToRecycleName:
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100000: //RootNode
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400000: //RootNode
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2300000: CubeRoom_GEO
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3300000: CubeRoom_GEO
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4300000: CubeRoom_GEO
|
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materials:
|
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|
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|
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|
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|
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motionNodeName:
|
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rigImportErrors:
|
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rigImportWarnings:
|
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animationImportErrors:
|
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animationImportWarnings:
|
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
|
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animationScaleError: 0.5
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|
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meshes:
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lODScreenPercentages: []
|
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globalScale: 1
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meshCompression: 0
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tangentImportMode: 3
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importAnimation: 1
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copyAvatar: 0
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humanDescription:
|
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serializedVersion: 2
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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196
Assets/GoogleVR/Demos/Environment/CubeRoom.prefab
Normal file
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|
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
|
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#if UNITY_ANDROID && !UNITY_EDITOR
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#define RUNNING_ON_ANDROID_DEVICE
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#endif // UNITY_ANDROID && !UNITY_EDITOR
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namespace GoogleVR.Demos {
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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#if UNITY_2017_2_OR_NEWER
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using UnityEngine.XR;
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#else
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using XRSettings = UnityEngine.VR.VRSettings;
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#endif // UNITY_2017_2_OR_NEWER
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|
||||
public class DemoInputManager : MonoBehaviour {
|
||||
private const string MESSAGE_CANVAS_NAME = "MessageCanvas";
|
||||
private const string MESSAGE_TEXT_NAME = "MessageText";
|
||||
private const string LASER_GAMEOBJECT_NAME = "Laser";
|
||||
|
||||
private const string CONTROLLER_CONNECTING_MESSAGE = "Controller connecting...";
|
||||
private const string CONTROLLER_DISCONNECTED_MESSAGE = "Controller disconnected";
|
||||
private const string CONTROLLER_SCANNING_MESSAGE = "Controller scanning...";
|
||||
private const string NON_GVR_PLATFORM =
|
||||
"Please select a supported Google VR platform via 'Build Settings > Android | iOS > Switch Platform'\n";
|
||||
private const string VR_SUPPORT_NOT_CHECKED =
|
||||
"Please make sure 'Player Settings > Virtual Reality Supported' is checked\n";
|
||||
private const string EMPTY_VR_SDK_WARNING_MESSAGE =
|
||||
"Please add 'Daydream' or 'Cardboard' under 'Player Settings > Virtual Reality SDKs'\n";
|
||||
|
||||
// Java class, method, and field constants.
|
||||
private const int ANDROID_MIN_DAYDREAM_API = 24;
|
||||
private const string FIELD_SDK_INT = "SDK_INT";
|
||||
private const string PACKAGE_BUILD_VERSION = "android.os.Build$VERSION";
|
||||
private const string PACKAGE_DAYDREAM_API_CLASS = "com.google.vr.ndk.base.DaydreamApi";
|
||||
private const string METHOD_IS_DAYDREAM_READY = "isDaydreamReadyPlatform";
|
||||
|
||||
private bool isDaydream = false;
|
||||
private int activeControllerPointer = 0;
|
||||
private static GvrControllerHand[] AllHands = {
|
||||
GvrControllerHand.Right,
|
||||
GvrControllerHand.Left,
|
||||
};
|
||||
|
||||
[Tooltip("Reference to GvrControllerMain")]
|
||||
public GameObject controllerMain;
|
||||
public static string CONTROLLER_MAIN_PROP_NAME = "controllerMain";
|
||||
|
||||
[Tooltip("Reference to GvrControllerPointers")]
|
||||
public GameObject[] controllerPointers;
|
||||
public static string CONTROLLER_POINTER_PROP_NAME = "controllerPointers";
|
||||
|
||||
[Tooltip("Reference to GvrReticlePointer")]
|
||||
public GameObject reticlePointer;
|
||||
public static string RETICLE_POINTER_PROP_NAME = "reticlePointer";
|
||||
|
||||
public GameObject messageCanvas;
|
||||
public Text messageText;
|
||||
|
||||
#if !RUNNING_ON_ANDROID_DEVICE
|
||||
public enum EmulatedPlatformType {
|
||||
Daydream,
|
||||
Cardboard
|
||||
}
|
||||
[Tooltip("Emulated GVR Platform")]
|
||||
public EmulatedPlatformType gvrEmulatedPlatformType = EmulatedPlatformType.Daydream;
|
||||
public static string EMULATED_PLATFORM_PROP_NAME = "gvrEmulatedPlatformType";
|
||||
#else
|
||||
// Running on an Android device.
|
||||
private GvrSettings.ViewerPlatformType viewerPlatform;
|
||||
#endif // !RUNNING_ON_ANDROID_DEVICE
|
||||
|
||||
void Start() {
|
||||
if (messageCanvas == null) {
|
||||
messageCanvas = transform.Find(MESSAGE_CANVAS_NAME).gameObject;
|
||||
if (messageCanvas != null) {
|
||||
messageText = messageCanvas.transform.Find(MESSAGE_TEXT_NAME).GetComponent<Text>();
|
||||
}
|
||||
}
|
||||
// Message canvas will be enabled later when there's a message to display.
|
||||
messageCanvas.SetActive(false);
|
||||
#if !RUNNING_ON_ANDROID_DEVICE
|
||||
if (playerSettingsHasDaydream() || playerSettingsHasCardboard()) {
|
||||
// The list is populated with valid VR SDK(s), pick the first one.
|
||||
gvrEmulatedPlatformType =
|
||||
(XRSettings.supportedDevices[0] == GvrSettings.VR_SDK_DAYDREAM) ?
|
||||
EmulatedPlatformType.Daydream :
|
||||
EmulatedPlatformType.Cardboard;
|
||||
}
|
||||
isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream);
|
||||
#else
|
||||
// Running on an Android device.
|
||||
viewerPlatform = GvrSettings.ViewerPlatform;
|
||||
// First loaded device in Player Settings.
|
||||
string vrDeviceName = XRSettings.loadedDeviceName;
|
||||
if (vrDeviceName != GvrSettings.VR_SDK_CARDBOARD &&
|
||||
vrDeviceName != GvrSettings.VR_SDK_DAYDREAM) {
|
||||
Debug.LogErrorFormat("Loaded device was '{0}', must be one of '{1}' or '{2}'",
|
||||
vrDeviceName, GvrSettings.VR_SDK_DAYDREAM, GvrSettings.VR_SDK_CARDBOARD);
|
||||
return;
|
||||
}
|
||||
|
||||
// On a non-Daydream ready phone, fall back to Cardboard if it's present in the list of
|
||||
// enabled VR SDKs.
|
||||
// On a Daydream-ready phone, go into Cardboard mode if it's the currently-paired viewer.
|
||||
if ((!IsDeviceDaydreamReady() && playerSettingsHasCardboard()) ||
|
||||
(IsDeviceDaydreamReady() && playerSettingsHasCardboard() &&
|
||||
GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Cardboard)) {
|
||||
vrDeviceName = GvrSettings.VR_SDK_CARDBOARD;
|
||||
}
|
||||
isDaydream = (vrDeviceName == GvrSettings.VR_SDK_DAYDREAM);
|
||||
#endif // !RUNNING_ON_ANDROID_DEVICE
|
||||
SetVRInputMechanism();
|
||||
}
|
||||
|
||||
// Runtime switching enabled only in-editor.
|
||||
void Update() {
|
||||
UpdateStatusMessage();
|
||||
|
||||
// Scan all devices' buttons for button down, and switch the singleton pointer
|
||||
// to the controller the user last clicked.
|
||||
int newPointer = activeControllerPointer;
|
||||
|
||||
if (controllerPointers.Length > 1 && controllerPointers[1] != null) {
|
||||
// Buttons that can trigger pointer switching.
|
||||
GvrControllerButton buttonMask = GvrControllerButton.App | GvrControllerButton.TouchPadButton;
|
||||
GvrTrackedController trackedController1 = controllerPointers[1].GetComponent<GvrTrackedController>();
|
||||
foreach (var hand in AllHands) {
|
||||
GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
|
||||
if (device.GetButtonDown(buttonMask)) {
|
||||
// Match the button to our own controllerPointers list.
|
||||
if (device == trackedController1.ControllerInputDevice) {
|
||||
newPointer = 1;
|
||||
} else {
|
||||
newPointer = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (newPointer != activeControllerPointer) {
|
||||
activeControllerPointer = newPointer;
|
||||
SetVRInputMechanism();
|
||||
}
|
||||
|
||||
#if !RUNNING_ON_ANDROID_DEVICE
|
||||
UpdateEmulatedPlatformIfPlayerSettingsChanged();
|
||||
if ((isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Daydream) ||
|
||||
(!isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard)) {
|
||||
return;
|
||||
}
|
||||
isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream);
|
||||
SetVRInputMechanism();
|
||||
#else
|
||||
// Running on an Android device.
|
||||
// Viewer type switched at runtime.
|
||||
if (!IsDeviceDaydreamReady() || viewerPlatform == GvrSettings.ViewerPlatform) {
|
||||
return;
|
||||
}
|
||||
isDaydream = (GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Daydream);
|
||||
viewerPlatform = GvrSettings.ViewerPlatform;
|
||||
SetVRInputMechanism();
|
||||
#endif // !RUNNING_ON_ANDROID_DEVICE
|
||||
}
|
||||
|
||||
public bool IsCurrentlyDaydream() {
|
||||
return isDaydream;
|
||||
}
|
||||
|
||||
public static bool playerSettingsHasDaydream() {
|
||||
string[] playerSettingsVrSdks = XRSettings.supportedDevices;
|
||||
return Array.Exists<string>(playerSettingsVrSdks,
|
||||
element => element.Equals(GvrSettings.VR_SDK_DAYDREAM));
|
||||
}
|
||||
|
||||
public static bool playerSettingsHasCardboard() {
|
||||
string[] playerSettingsVrSdks = XRSettings.supportedDevices;
|
||||
return Array.Exists<string>(playerSettingsVrSdks,
|
||||
element => element.Equals(GvrSettings.VR_SDK_CARDBOARD));
|
||||
}
|
||||
|
||||
#if !RUNNING_ON_ANDROID_DEVICE
|
||||
private void UpdateEmulatedPlatformIfPlayerSettingsChanged() {
|
||||
if (!playerSettingsHasDaydream() && !playerSettingsHasCardboard()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Player Settings > VR SDK list may have changed at runtime. The emulated platform
|
||||
// may not have been manually updated if that's the case.
|
||||
if (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream &&
|
||||
!playerSettingsHasDaydream()) {
|
||||
gvrEmulatedPlatformType = EmulatedPlatformType.Cardboard;
|
||||
} else if (gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard &&
|
||||
!playerSettingsHasCardboard()) {
|
||||
gvrEmulatedPlatformType = EmulatedPlatformType.Daydream;
|
||||
}
|
||||
}
|
||||
#endif // !RUNNING_ON_ANDROID_DEVICE
|
||||
|
||||
#if RUNNING_ON_ANDROID_DEVICE
|
||||
// Running on an Android device.
|
||||
private static bool IsDeviceDaydreamReady() {
|
||||
// Check API level.
|
||||
using (var version = new AndroidJavaClass(PACKAGE_BUILD_VERSION)) {
|
||||
if (version.GetStatic<int>(FIELD_SDK_INT) < ANDROID_MIN_DAYDREAM_API) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// API level > 24, check whether the device is Daydream-ready..
|
||||
AndroidJavaObject androidActivity = null;
|
||||
try {
|
||||
androidActivity = GvrActivityHelper.GetActivity();
|
||||
} catch (AndroidJavaException e) {
|
||||
Debug.LogError("Exception while connecting to the Activity: " + e);
|
||||
return false;
|
||||
}
|
||||
AndroidJavaClass daydreamApiClass = new AndroidJavaClass(PACKAGE_DAYDREAM_API_CLASS);
|
||||
if (daydreamApiClass == null || androidActivity == null) {
|
||||
return false;
|
||||
}
|
||||
return daydreamApiClass.CallStatic<bool>(METHOD_IS_DAYDREAM_READY, androidActivity);
|
||||
}
|
||||
#endif // RUNNING_ON_ANDROID_DEVICE
|
||||
|
||||
private void UpdateStatusMessage() {
|
||||
if (messageText == null || messageCanvas == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if !UNITY_ANDROID && !UNITY_IOS
|
||||
messageText.text = NON_GVR_PLATFORM;
|
||||
messageCanvas.SetActive(true);
|
||||
return;
|
||||
#else
|
||||
#if UNITY_EDITOR
|
||||
if (!UnityEditor.PlayerSettings.virtualRealitySupported) {
|
||||
messageText.text = VR_SUPPORT_NOT_CHECKED;
|
||||
messageCanvas.SetActive(true);
|
||||
return;
|
||||
}
|
||||
#endif // UNITY_EDITOR
|
||||
|
||||
bool isVrSdkListEmpty = !playerSettingsHasCardboard() && !playerSettingsHasDaydream();
|
||||
if (!isDaydream) {
|
||||
if (messageCanvas.activeSelf) {
|
||||
messageText.text = EMPTY_VR_SDK_WARNING_MESSAGE;
|
||||
messageCanvas.SetActive(isVrSdkListEmpty);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
string vrSdkWarningMessage = isVrSdkListEmpty ? EMPTY_VR_SDK_WARNING_MESSAGE : "";
|
||||
string controllerMessage = "";
|
||||
GvrPointerGraphicRaycaster graphicRaycaster =
|
||||
messageCanvas.GetComponent<GvrPointerGraphicRaycaster>();
|
||||
GvrControllerInputDevice dominantDevice = GvrControllerInput.GetDevice(GvrControllerHand.Dominant);
|
||||
GvrConnectionState connectionState = dominantDevice.State;
|
||||
// This is an example of how to process the controller's state to display a status message.
|
||||
switch (connectionState) {
|
||||
case GvrConnectionState.Connected:
|
||||
break;
|
||||
case GvrConnectionState.Disconnected:
|
||||
controllerMessage = CONTROLLER_DISCONNECTED_MESSAGE;
|
||||
messageText.color = Color.white;
|
||||
break;
|
||||
case GvrConnectionState.Scanning:
|
||||
controllerMessage = CONTROLLER_SCANNING_MESSAGE;
|
||||
messageText.color = Color.cyan;
|
||||
break;
|
||||
case GvrConnectionState.Connecting:
|
||||
controllerMessage = CONTROLLER_CONNECTING_MESSAGE;
|
||||
messageText.color = Color.yellow;
|
||||
break;
|
||||
case GvrConnectionState.Error:
|
||||
controllerMessage = "ERROR: " + dominantDevice.ErrorDetails;
|
||||
messageText.color = Color.red;
|
||||
break;
|
||||
default:
|
||||
// Shouldn't happen.
|
||||
Debug.LogError("Invalid controller state: " + connectionState);
|
||||
break;
|
||||
}
|
||||
messageText.text = string.Format("{0}\n{1}", vrSdkWarningMessage, controllerMessage);
|
||||
if (graphicRaycaster != null) {
|
||||
graphicRaycaster.enabled =
|
||||
!isVrSdkListEmpty || connectionState != GvrConnectionState.Connected;
|
||||
}
|
||||
messageCanvas.SetActive(isVrSdkListEmpty ||
|
||||
(connectionState != GvrConnectionState.Connected));
|
||||
#endif // !UNITY_ANDROID && !UNITY_IOS
|
||||
}
|
||||
|
||||
private void SetVRInputMechanism() {
|
||||
SetGazeInputActive(!isDaydream);
|
||||
SetControllerInputActive(isDaydream);
|
||||
}
|
||||
|
||||
private void SetGazeInputActive(bool active) {
|
||||
if (reticlePointer == null) {
|
||||
return;
|
||||
}
|
||||
reticlePointer.SetActive(active);
|
||||
|
||||
// Update the pointer type only if this is currently activated.
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
|
||||
GvrReticlePointer pointer =
|
||||
reticlePointer.GetComponent<GvrReticlePointer>();
|
||||
if (pointer != null) {
|
||||
GvrPointerInputModule.Pointer = pointer;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetControllerInputActive(bool active) {
|
||||
if (controllerMain != null) {
|
||||
controllerMain.SetActive(active);
|
||||
}
|
||||
if (controllerPointers == null || controllerPointers.Length <= activeControllerPointer) {
|
||||
return;
|
||||
}
|
||||
controllerPointers[activeControllerPointer].SetActive(active);
|
||||
|
||||
// Update the pointer type only if this is currently activated.
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
GvrLaserPointer pointer =
|
||||
controllerPointers[activeControllerPointer].GetComponentInChildren<GvrLaserPointer>(true);
|
||||
if (pointer != null) {
|
||||
GvrPointerInputModule.Pointer = pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddd25f1308577456cbaa207901961126
|
||||
timeCreated: 1479273440
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
31
Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
namespace GoogleVR.Demos {
|
||||
using UnityEngine;
|
||||
|
||||
// Ensures correct app and scene setup.
|
||||
public class DemoSceneManager : MonoBehaviour {
|
||||
void Start() {
|
||||
Input.backButtonLeavesApp = true;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
// Exit when (X) is tapped.
|
||||
if (Input.GetKeyDown(KeyCode.Escape)) {
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bec9ea3efe7849ffae666549aca3cad
|
||||
timeCreated: 1485218787
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/GoogleVR/Demos/Scripts/HelloVR.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61dead4742ef5b6479ed6406cd6d8798
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
114
Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
namespace GoogleVR.HelloVR {
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
/// Demonstrates the use of GvrHeadset events and APIs.
|
||||
public class HeadsetDemoManager : MonoBehaviour {
|
||||
public GameObject safetyRing;
|
||||
public bool enableDebugLog = false;
|
||||
private WaitForSeconds waitFourSeconds = new WaitForSeconds(4);
|
||||
|
||||
#region STANDALONE_DELEGATES
|
||||
public void OnSafetyRegionEvent(bool enter) {
|
||||
Debug.Log("SafetyRegionEvent: " + (enter ? "enter" : "exit"));
|
||||
}
|
||||
|
||||
public void OnRecenterEvent(GvrRecenterEventType recenterType,
|
||||
GvrRecenterFlags recenterFlags,
|
||||
Vector3 recenteredPosition,
|
||||
Quaternion recenteredOrientation) {
|
||||
Debug.Log(string.Format("RecenterEvent: Type {0}, flags {1}\nPosition: {2}, " +
|
||||
"Rotation: {3}", recenterType, recenterFlags, recenteredPosition, recenteredOrientation));
|
||||
}
|
||||
#endregion // STANDALONE_DELEGATES
|
||||
|
||||
public void FindFloorHeight() {
|
||||
float floorHeight = 0.0f;
|
||||
bool success = GvrHeadset.TryGetFloorHeight(ref floorHeight);
|
||||
Debug.Log("Floor height success " + success + "; value " + floorHeight);
|
||||
}
|
||||
|
||||
public void FindRecenterTransform() {
|
||||
Vector3 position = Vector3.zero;
|
||||
Quaternion rotation = Quaternion.identity;
|
||||
bool success = GvrHeadset.TryGetRecenterTransform(ref position, ref rotation);
|
||||
Debug.Log("Recenter transform success " + success + "; value " + position + "; " + rotation);
|
||||
}
|
||||
|
||||
public void FindSafetyRegionType() {
|
||||
GvrSafetyRegionType safetyType = GvrSafetyRegionType.None;
|
||||
bool success = GvrHeadset.TryGetSafetyRegionType(ref safetyType);
|
||||
Debug.Log("Safety region type success " + success + "; value " + safetyType);
|
||||
}
|
||||
|
||||
public void FindSafetyInnerRadius() {
|
||||
float innerRadius = -1.0f;
|
||||
bool success = GvrHeadset.TryGetSafetyCylinderInnerRadius(ref innerRadius);
|
||||
Debug.Log("Safety region inner radius success " + success + "; value " + innerRadius);
|
||||
// Don't activate the safety cylinder visual until the radius is a reasonable value.
|
||||
if (innerRadius > 0.1f && safetyRing != null) {
|
||||
safetyRing.SetActive(true);
|
||||
safetyRing.transform.localScale = new Vector3(innerRadius, 1, innerRadius);
|
||||
}
|
||||
}
|
||||
|
||||
public void FindSafetyOuterRadius() {
|
||||
float outerRadius = -1.0f;
|
||||
bool success = GvrHeadset.TryGetSafetyCylinderOuterRadius(ref outerRadius);
|
||||
Debug.Log("Safety region outer radius success " + success + "; value " + outerRadius);
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
if (safetyRing != null) {
|
||||
safetyRing.SetActive(false);
|
||||
}
|
||||
if (!GvrHeadset.SupportsPositionalTracking) {
|
||||
return;
|
||||
}
|
||||
GvrHeadset.OnSafetyRegionChange += OnSafetyRegionEvent;
|
||||
GvrHeadset.OnRecenter += OnRecenterEvent;
|
||||
if (enableDebugLog) {
|
||||
StartCoroutine(StatusUpdateLoop());
|
||||
}
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
if (!GvrHeadset.SupportsPositionalTracking) {
|
||||
return;
|
||||
}
|
||||
GvrHeadset.OnSafetyRegionChange -= OnSafetyRegionEvent;
|
||||
GvrHeadset.OnRecenter -= OnRecenterEvent;
|
||||
}
|
||||
|
||||
void Start() {
|
||||
if (GvrHeadset.SupportsPositionalTracking) {
|
||||
Debug.Log("Device supports positional tracking!");
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator StatusUpdateLoop() {
|
||||
while(true) {
|
||||
yield return waitFourSeconds;
|
||||
FindFloorHeight();
|
||||
FindRecenterTransform();
|
||||
FindSafetyOuterRadius();
|
||||
FindSafetyInnerRadius();
|
||||
FindSafetyRegionType();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94f5d450d1bd94c97b1dc8109b633ac0
|
||||
timeCreated: 1498438356
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
59
Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright 2017 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
namespace GoogleVR.HelloVR {
|
||||
using UnityEngine;
|
||||
using GoogleVR.Demos;
|
||||
|
||||
public class HelloVRManager : MonoBehaviour {
|
||||
public GameObject m_launchVrHomeButton;
|
||||
public DemoInputManager m_demoInputManager;
|
||||
|
||||
void Start() {
|
||||
#if !UNITY_ANDROID || UNITY_EDITOR
|
||||
if (m_launchVrHomeButton == null) {
|
||||
return;
|
||||
}
|
||||
m_launchVrHomeButton.SetActive(false);
|
||||
#else
|
||||
GvrDaydreamApi.CreateAsync((success) => {
|
||||
if (!success) {
|
||||
// Unexpected. See GvrDaydreamApi log messages for details.
|
||||
Debug.LogError("GvrDaydreamApi.CreateAsync() failed");
|
||||
}
|
||||
});
|
||||
#endif // !UNITY_ANDROID || UNITY_EDITOR
|
||||
}
|
||||
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
void Update() {
|
||||
if (m_launchVrHomeButton == null || m_demoInputManager == null) {
|
||||
return;
|
||||
}
|
||||
m_launchVrHomeButton.SetActive(m_demoInputManager.IsCurrentlyDaydream());
|
||||
}
|
||||
#endif // UNITY_ANDROID && !UNITY_EDITOR
|
||||
|
||||
public void LaunchVrHome() {
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
GvrDaydreamApi.LaunchVrHomeAsync((success) => {
|
||||
if (!success) {
|
||||
// Unexpected. See GvrDaydreamApi log messages for details.
|
||||
Debug.LogError("GvrDaydreamApi.LaunchVrHomeAsync() failed");
|
||||
}
|
||||
});
|
||||
#endif // UNITY_ANDROID && !UNITY_EDITOR
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae2d286fc7c3e427bbde238c0ebb970b
|
||||
timeCreated: 1490659306
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
85
Assets/GoogleVR/Demos/Scripts/HelloVR/ObjectController.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright 2014 Google Inc. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
namespace GoogleVR.HelloVR {
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class ObjectController : MonoBehaviour {
|
||||
private Vector3 startingPosition;
|
||||
private Renderer myRenderer;
|
||||
|
||||
public Material inactiveMaterial;
|
||||
public Material gazedAtMaterial;
|
||||
|
||||
void Start() {
|
||||
startingPosition = transform.localPosition;
|
||||
myRenderer = GetComponent<Renderer>();
|
||||
SetGazedAt(false);
|
||||
}
|
||||
|
||||
public void SetGazedAt(bool gazedAt) {
|
||||
if (inactiveMaterial != null && gazedAtMaterial != null) {
|
||||
myRenderer.material = gazedAt ? gazedAtMaterial : inactiveMaterial;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
int sibIdx = transform.GetSiblingIndex();
|
||||
int numSibs = transform.parent.childCount;
|
||||
for (int i=0; i<numSibs; i++) {
|
||||
GameObject sib = transform.parent.GetChild(i).gameObject;
|
||||
sib.transform.localPosition = startingPosition;
|
||||
sib.SetActive(i == sibIdx);
|
||||
}
|
||||
}
|
||||
|
||||
public void Recenter() {
|
||||
#if !UNITY_EDITOR
|
||||
GvrCardboardHelpers.Recenter();
|
||||
#else
|
||||
if (GvrEditorEmulator.Instance != null) {
|
||||
GvrEditorEmulator.Instance.Recenter();
|
||||
}
|
||||
#endif // !UNITY_EDITOR
|
||||
}
|
||||
|
||||
public void TeleportRandomly(BaseEventData eventData) {
|
||||
// Pick a random sibling, move them somewhere random, activate them,
|
||||
// deactivate ourself.
|
||||
int sibIdx = transform.GetSiblingIndex();
|
||||
int numSibs = transform.parent.childCount;
|
||||
sibIdx = (sibIdx + Random.Range(1, numSibs)) % numSibs;
|
||||
GameObject randomSib = transform.parent.GetChild(sibIdx).gameObject;
|
||||
|
||||
// Move to random new location ±100º horzontal.
|
||||
Vector3 direction = Quaternion.Euler(
|
||||
0,
|
||||
Random.Range(-90, 90),
|
||||
0) * Vector3.forward;
|
||||
// New location between 1.5m and 3.5m.
|
||||
float distance = 2 * Random.value + 1.5f;
|
||||
Vector3 newPos = direction * distance;
|
||||
// Limit vertical position to be fully in the room.
|
||||
newPos.y = Mathf.Clamp(newPos.y, -1.2f, 4f);
|
||||
randomSib.transform.localPosition = newPos;
|
||||
|
||||
randomSib.SetActive(true);
|
||||
gameObject.SetActive(false);
|
||||
SetGazedAt(false);
|
||||
}
|
||||
}
|
||||
}
|