fixed cardboard and started data entry
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@ -71,6 +71,7 @@ public class ExperimentController : MonoBehaviour {
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stopwatch.Stop();
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double time = stopwatch.Elapsed.TotalSeconds;
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stopwatch.Reset();
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double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
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double arcDistance = angle * (float)(Math.PI / 180) * 10;
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Hide(nextDot);
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