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@ -17,6 +17,7 @@ public class ExperimentController : MonoBehaviour {
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List<GameObject> dots = new List<GameObject>();
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Stopwatch stopwatch = new Stopwatch();
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GameObject playerCamera;
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GameObject text;
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DataSet dataSet = new DataSet();
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string platform;
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// Use this for initialization
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@ -30,6 +31,7 @@ public class ExperimentController : MonoBehaviour {
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#if UNITY_STANDALONE_WIN
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platform = "oculus";
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#endif
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UnityEngine.Debug.Log(platform);
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string response = "";
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using (WebClient client = new WebClient())
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{
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@ -47,6 +49,8 @@ public class ExperimentController : MonoBehaviour {
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dots.Add(go);
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Hide(go);
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};
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text = GameObject.Find("Text");
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}
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@ -86,9 +90,17 @@ public class ExperimentController : MonoBehaviour {
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trialDotIndex = 0;
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dataSet.SaveDataSet();
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dataSet.Samples.Clear();
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nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
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Show(nextDot);
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Hide(startDot);
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if (trialIndex < participant.trials.Length)
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{
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nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
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Show(nextDot);
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Hide(startDot);
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}
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else
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{
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text.SetActive(true);
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}
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}
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else
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||||
{
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||||
|
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