Added participant and other stuff
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using UnityEngine;
|
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using System;
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using Oculus.Platform;
|
||||
using Oculus.Platform.Models;
|
||||
|
||||
// Helper class to manage a Peer-to-Peer connection to the other user.
|
||||
// The connection is used to send and received the Transforms for the
|
||||
// Avatars. The Transforms are sent via unreliable UDP at a fixed
|
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// frequency.
|
||||
public class P2PManager
|
||||
{
|
||||
// packet header is a message type byte
|
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private enum MessageType : byte
|
||||
{
|
||||
Update = 1,
|
||||
};
|
||||
|
||||
public P2PManager()
|
||||
{
|
||||
Net.SetPeerConnectRequestCallback(PeerConnectRequestCallback);
|
||||
Net.SetConnectionStateChangedCallback(ConnectionStateChangedCallback);
|
||||
}
|
||||
|
||||
#region Connection Management
|
||||
|
||||
public void ConnectTo(ulong userID)
|
||||
{
|
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// ID comparison is used to decide who calls Connect and who calls Accept
|
||||
if (SocialPlatformManager.MyID < userID)
|
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{
|
||||
Net.Connect(userID);
|
||||
SocialPlatformManager.LogOutput("P2P connect to " + userID);
|
||||
}
|
||||
}
|
||||
|
||||
public void Disconnect(ulong userID)
|
||||
{
|
||||
if (userID != 0)
|
||||
{
|
||||
Net.Close(userID);
|
||||
|
||||
RemotePlayer remote = SocialPlatformManager.GetRemoteUser(userID);
|
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if (remote != null)
|
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{
|
||||
remote.p2pConnectionState = PeerConnectionState.Unknown;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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void PeerConnectRequestCallback(Message<NetworkingPeer> msg)
|
||||
{
|
||||
SocialPlatformManager.LogOutput("P2P request from " + msg.Data.ID);
|
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|
||||
RemotePlayer remote = SocialPlatformManager.GetRemoteUser(msg.Data.ID);
|
||||
if (remote != null)
|
||||
{
|
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SocialPlatformManager.LogOutput("P2P request accepted from " + msg.Data.ID);
|
||||
Net.Accept(msg.Data.ID);
|
||||
}
|
||||
}
|
||||
|
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void ConnectionStateChangedCallback(Message<NetworkingPeer> msg)
|
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{
|
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SocialPlatformManager.LogOutput("P2P state to " + msg.Data.ID + " changed to " + msg.Data.State);
|
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|
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RemotePlayer remote = SocialPlatformManager.GetRemoteUser(msg.Data.ID);
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if (remote != null)
|
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{
|
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remote.p2pConnectionState = msg.Data.State;
|
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|
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if (msg.Data.State == PeerConnectionState.Timeout &&
|
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// ID comparison is used to decide who calls Connect and who calls Accept
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SocialPlatformManager.MyID < msg.Data.ID)
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{
|
||||
// keep trying until hangup!
|
||||
Net.Connect(msg.Data.ID);
|
||||
SocialPlatformManager.LogOutput("P2P re-connect to " + msg.Data.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Message Sending
|
||||
|
||||
public void SendAvatarUpdate(ulong userID, Transform bodyTransform, UInt32 sequence, byte[] avatarPacket)
|
||||
{
|
||||
const int UPDATE_DATA_LENGTH = 41;
|
||||
byte[] sendBuffer = new byte[avatarPacket.Length + UPDATE_DATA_LENGTH];
|
||||
|
||||
int offset = 0;
|
||||
PackByte((byte)MessageType.Update, sendBuffer, ref offset);
|
||||
|
||||
PackULong(SocialPlatformManager.MyID, sendBuffer, ref offset);
|
||||
|
||||
PackFloat(bodyTransform.localPosition.x, sendBuffer, ref offset);
|
||||
PackFloat(bodyTransform.localPosition.y, sendBuffer, ref offset);
|
||||
PackFloat(bodyTransform.localPosition.z, sendBuffer, ref offset);
|
||||
PackFloat(bodyTransform.localRotation.x, sendBuffer, ref offset);
|
||||
PackFloat(bodyTransform.localRotation.y, sendBuffer, ref offset);
|
||||
PackFloat(bodyTransform.localRotation.z, sendBuffer, ref offset);
|
||||
PackFloat(bodyTransform.localRotation.w, sendBuffer, ref offset);
|
||||
|
||||
PackUInt32(sequence, sendBuffer, ref offset);
|
||||
|
||||
Debug.Assert(offset == UPDATE_DATA_LENGTH);
|
||||
|
||||
Buffer.BlockCopy(avatarPacket, 0, sendBuffer, offset, avatarPacket.Length);
|
||||
Net.SendPacket(userID, sendBuffer, SendPolicy.Unreliable);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Message Receiving
|
||||
|
||||
public void GetRemotePackets()
|
||||
{
|
||||
Packet packet;
|
||||
|
||||
while ((packet = Net.ReadPacket()) != null)
|
||||
{
|
||||
byte[] receiveBuffer = new byte[packet.Size];
|
||||
packet.ReadBytes(receiveBuffer);
|
||||
|
||||
int offset = 0;
|
||||
MessageType messageType = (MessageType)ReadByte(receiveBuffer, ref offset);
|
||||
|
||||
ulong remoteUserID = ReadULong(receiveBuffer, ref offset);
|
||||
RemotePlayer remote = SocialPlatformManager.GetRemoteUser(remoteUserID);
|
||||
if (remote == null)
|
||||
{
|
||||
SocialPlatformManager.LogOutput("Unknown remote player: " + remoteUserID);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (messageType == MessageType.Update)
|
||||
{
|
||||
processAvatarPacket(remote, ref receiveBuffer, ref offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
SocialPlatformManager.LogOutput("Invalid packet type: " + packet.Size);
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void processAvatarPacket(RemotePlayer remote, ref byte[] packet, ref int offset)
|
||||
{
|
||||
if (remote == null)
|
||||
return;
|
||||
|
||||
remote.receivedBodyPositionPrior = remote.receivedBodyPosition;
|
||||
remote.receivedBodyPosition.x = ReadFloat(packet, ref offset);
|
||||
remote.receivedBodyPosition.y = ReadFloat(packet, ref offset);
|
||||
remote.receivedBodyPosition.z = ReadFloat(packet, ref offset);
|
||||
|
||||
remote.receivedBodyRotationPrior = remote.receivedBodyRotation;
|
||||
remote.receivedBodyRotation.x = ReadFloat(packet, ref offset);
|
||||
remote.receivedBodyRotation.y = ReadFloat(packet, ref offset);
|
||||
remote.receivedBodyRotation.z = ReadFloat(packet, ref offset);
|
||||
remote.receivedBodyRotation.w = ReadFloat(packet, ref offset);
|
||||
|
||||
remote.RemoteAvatar.transform.localPosition = remote.receivedBodyPosition;
|
||||
remote.RemoteAvatar.transform.localRotation = remote.receivedBodyRotation;
|
||||
|
||||
// forward the remaining data to the avatar system
|
||||
int sequence = (int)ReadUInt32(packet, ref offset);
|
||||
|
||||
byte[] remainingAvatarBuffer = new byte[packet.Length - offset];
|
||||
Buffer.BlockCopy(packet, offset, remainingAvatarBuffer, 0, remainingAvatarBuffer.Length);
|
||||
|
||||
IntPtr avatarPacket = Oculus.Avatar.CAPI.ovrAvatarPacket_Read((UInt32)remainingAvatarBuffer.Length, remainingAvatarBuffer);
|
||||
|
||||
var ovravatarPacket = new OvrAvatarPacket { ovrNativePacket = avatarPacket };
|
||||
remote.RemoteAvatar.GetComponent<OvrAvatarRemoteDriver>().QueuePacket(sequence, ovravatarPacket);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Serialization
|
||||
|
||||
void PackByte(byte b, byte[] buf, ref int offset)
|
||||
{
|
||||
buf[offset] = b;
|
||||
offset += sizeof(byte);
|
||||
}
|
||||
byte ReadByte(byte[] buf, ref int offset)
|
||||
{
|
||||
byte val = buf[offset];
|
||||
offset += sizeof(byte);
|
||||
return val;
|
||||
}
|
||||
|
||||
void PackFloat(float f, byte[] buf, ref int offset)
|
||||
{
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(f), 0, buf, offset, sizeof(float));
|
||||
offset += sizeof(float);
|
||||
}
|
||||
float ReadFloat(byte[] buf, ref int offset)
|
||||
{
|
||||
float val = BitConverter.ToSingle(buf, offset);
|
||||
offset += sizeof(float);
|
||||
return val;
|
||||
}
|
||||
|
||||
void PackULong(ulong u, byte[] buf, ref int offset)
|
||||
{
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(u), 0, buf, offset, sizeof(ulong));
|
||||
offset += sizeof(ulong);
|
||||
}
|
||||
ulong ReadULong(byte[] buf, ref int offset)
|
||||
{
|
||||
ulong val = BitConverter.ToUInt64(buf, offset);
|
||||
offset += sizeof(ulong);
|
||||
return val;
|
||||
}
|
||||
|
||||
void PackUInt32(UInt32 u, byte[] buf, ref int offset)
|
||||
{
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(u), 0, buf, offset, sizeof(UInt32));
|
||||
offset += sizeof(UInt32);
|
||||
}
|
||||
UInt32 ReadUInt32(byte[] buf, ref int offset)
|
||||
{
|
||||
UInt32 val = BitConverter.ToUInt32(buf, offset);
|
||||
offset += sizeof(UInt32);
|
||||
return val;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5d77a60e86b5bd4a999ef6c83f9e651
|
||||
timeCreated: 1521151723
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,101 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using Oculus.Platform;
|
||||
using Oculus.Platform.Models;
|
||||
|
||||
public class PlayerController : SocialPlatformManager
|
||||
{
|
||||
|
||||
// Secondary camera to debug and view the whole scene from above
|
||||
public Camera spyCamera;
|
||||
|
||||
// The OVRCameraRig for the main player so we can disable it
|
||||
private GameObject cameraRig;
|
||||
|
||||
private bool showUI = true;
|
||||
|
||||
public override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
cameraRig = localPlayerHead.gameObject;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
spyCamera.enabled = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
checkInput();
|
||||
}
|
||||
|
||||
// Check for input from the touch controllers
|
||||
void checkInput()
|
||||
{
|
||||
if (UnityEngine.Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
// GearVR Controller
|
||||
|
||||
// Bring up friend invite list
|
||||
if (OVRInput.GetDown(OVRInput.Button.Back))
|
||||
{
|
||||
Rooms.LaunchInvitableUserFlow(roomManager.roomID);
|
||||
}
|
||||
|
||||
// Toggle Camera
|
||||
if (OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad))
|
||||
{
|
||||
ToggleCamera();
|
||||
}
|
||||
|
||||
// Toggle Help UI
|
||||
if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger))
|
||||
{
|
||||
ToggleUI();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// PC Touch
|
||||
|
||||
// Bring up friend invite list
|
||||
if (OVRInput.GetDown(OVRInput.Button.Three))
|
||||
{
|
||||
Rooms.LaunchInvitableUserFlow (roomManager.roomID);
|
||||
}
|
||||
|
||||
// Toggle Camera
|
||||
if (OVRInput.GetDown(OVRInput.Button.Four))
|
||||
{
|
||||
ToggleCamera();
|
||||
}
|
||||
|
||||
// Toggle Help UI
|
||||
if (OVRInput.GetDown(OVRInput.Button.PrimaryThumbstick))
|
||||
{
|
||||
ToggleUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleCamera()
|
||||
{
|
||||
spyCamera.enabled = !spyCamera.enabled;
|
||||
localAvatar.ShowThirdPerson = !localAvatar.ShowThirdPerson;
|
||||
cameraRig.SetActive(!cameraRig.activeSelf);
|
||||
}
|
||||
|
||||
void ToggleUI()
|
||||
{
|
||||
showUI = !showUI;
|
||||
helpPanel.SetActive(showUI);
|
||||
localAvatar.ShowLeftController(showUI);
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 043fbfd0ae7027742bace7a3691feb13
|
||||
timeCreated: 1521151723
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,32 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Oculus.Platform;
|
||||
|
||||
public class RemotePlayer
|
||||
{
|
||||
public ulong remoteUserID;
|
||||
public bool stillInRoom;
|
||||
|
||||
// the result of the last connection state update message
|
||||
public PeerConnectionState p2pConnectionState;
|
||||
// the last reported state of the VOIP connection
|
||||
public PeerConnectionState voipConnectionState;
|
||||
|
||||
public OvrAvatar RemoteAvatar;
|
||||
|
||||
// the last received position updates
|
||||
public Vector3 receivedBodyPosition;
|
||||
|
||||
// the previous received positions to interpolate from
|
||||
public Vector3 receivedBodyPositionPrior;
|
||||
|
||||
// the last received rotation updates
|
||||
public Quaternion receivedBodyRotation;
|
||||
|
||||
// the previous received rotations to interpolate from
|
||||
public Quaternion receivedBodyRotationPrior;
|
||||
|
||||
// the voip tracker for the player
|
||||
public VoipAudioSourceHiLevel voipSource;
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5bc955e8176ef1478360f25ef5ccc8a
|
||||
timeCreated: 1521151723
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,225 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Oculus.Platform;
|
||||
using Oculus.Platform.Models;
|
||||
|
||||
// Helper class to manage Room creation, membership and invites.
|
||||
// Rooms are a mechanism to help Oculus users create a shared experience.
|
||||
// Users can only be in one Room at a time. If the Owner of a room
|
||||
// leaves, then ownership is transferred to some other member.
|
||||
// Here we use rooms to create the notion of a 'call' to help us
|
||||
// invite a Friend and establish a VOIP and P2P connection.
|
||||
public class RoomManager
|
||||
{
|
||||
// the ID of the Room that I'm in
|
||||
public ulong roomID;
|
||||
|
||||
// the ID of the Room that I'm invited to
|
||||
private ulong invitedRoomID;
|
||||
|
||||
// Am I the server?
|
||||
private bool amIServer;
|
||||
|
||||
// Have we already gone through the startup?
|
||||
private bool startupDone;
|
||||
|
||||
public RoomManager()
|
||||
{
|
||||
amIServer = false;
|
||||
startupDone = false;
|
||||
Rooms.SetRoomInviteAcceptedNotificationCallback(AcceptingInviteCallback);
|
||||
Rooms.SetUpdateNotificationCallback(RoomUpdateCallback);
|
||||
}
|
||||
|
||||
#region Launched Application from Accepting Invite
|
||||
|
||||
// Callback to check whether the User accepted an invite
|
||||
void AcceptingInviteCallback(Message<string> msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
SocialPlatformManager.TerminateWithError(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
SocialPlatformManager.LogOutput("Launched Invite to join Room: " + msg.Data);
|
||||
|
||||
invitedRoomID = Convert.ToUInt64(msg.GetString());
|
||||
|
||||
if (startupDone)
|
||||
{
|
||||
CheckForInvite();
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if the App was launched by accepting the Notication from the main Oculus app.
|
||||
// If so, we can directly join that room. (If it's still available.)
|
||||
public bool CheckForInvite()
|
||||
{
|
||||
startupDone = true;
|
||||
|
||||
if (invitedRoomID != 0)
|
||||
{
|
||||
JoinExistingRoom(invitedRoomID);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create a Room and Invite Friend(s) from the Oculus Universal Menu
|
||||
|
||||
public void CreateRoom()
|
||||
{
|
||||
Rooms.CreateAndJoinPrivate(RoomJoinPolicy.FriendsOfOwner, 4, true)
|
||||
.OnComplete(CreateAndJoinPrivateRoomCallback);
|
||||
}
|
||||
|
||||
void CreateAndJoinPrivateRoomCallback(Message<Oculus.Platform.Models.Room> msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
SocialPlatformManager.TerminateWithError(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
roomID = msg.Data.ID;
|
||||
|
||||
if (msg.Data.OwnerOptional != null && msg.Data.OwnerOptional.ID == SocialPlatformManager.MyID)
|
||||
{
|
||||
amIServer = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
amIServer = false;
|
||||
}
|
||||
|
||||
SocialPlatformManager.TransitionToState(SocialPlatformManager.State.WAITING_IN_A_ROOM);
|
||||
SocialPlatformManager.SetFloorColorForState(amIServer);
|
||||
}
|
||||
|
||||
void OnLaunchInviteWorkflowComplete(Message msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
SocialPlatformManager.TerminateWithError(msg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Accept Invite
|
||||
|
||||
public void JoinExistingRoom(ulong roomID)
|
||||
{
|
||||
SocialPlatformManager.TransitionToState(SocialPlatformManager.State.JOINING_A_ROOM);
|
||||
Rooms.Join(roomID, true).OnComplete(JoinRoomCallback);
|
||||
}
|
||||
|
||||
void JoinRoomCallback(Message<Oculus.Platform.Models.Room> msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
// is reasonable if caller called more than 1 person, and I didn't answer first
|
||||
return;
|
||||
}
|
||||
|
||||
var ownerOculusId = msg.Data.OwnerOptional != null ? msg.Data.OwnerOptional.OculusID : "null";
|
||||
var userCount = msg.Data.UsersOptional != null ? msg.Data.UsersOptional.Count : 0;
|
||||
|
||||
SocialPlatformManager.LogOutput("Joined Room " + msg.Data.ID + " owner: " + ownerOculusId + " count: " + userCount);
|
||||
roomID = msg.Data.ID;
|
||||
ProcessRoomData(msg);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Room Updates
|
||||
|
||||
void RoomUpdateCallback(Message<Oculus.Platform.Models.Room> msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
SocialPlatformManager.TerminateWithError(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
var ownerOculusId = msg.Data.OwnerOptional != null ? msg.Data.OwnerOptional.OculusID : "null";
|
||||
var userCount = msg.Data.UsersOptional != null ? msg.Data.UsersOptional.Count : 0;
|
||||
|
||||
SocialPlatformManager.LogOutput("Room Update " + msg.Data.ID + " owner: " + ownerOculusId + " count: " + userCount);
|
||||
ProcessRoomData(msg);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Room Exit
|
||||
|
||||
public void LeaveCurrentRoom()
|
||||
{
|
||||
if (roomID != 0)
|
||||
{
|
||||
Rooms.Leave(roomID);
|
||||
roomID = 0;
|
||||
}
|
||||
SocialPlatformManager.TransitionToState(SocialPlatformManager.State.LEAVING_A_ROOM);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Process Room Data
|
||||
|
||||
void ProcessRoomData(Message<Oculus.Platform.Models.Room> msg)
|
||||
{
|
||||
if (msg.Data.OwnerOptional != null && msg.Data.OwnerOptional.ID == SocialPlatformManager.MyID)
|
||||
{
|
||||
amIServer = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
amIServer = false;
|
||||
}
|
||||
|
||||
// if the caller left while I was in the process of joining, just use that as our new room
|
||||
if (msg.Data.UsersOptional != null && msg.Data.UsersOptional.Count == 1)
|
||||
{
|
||||
SocialPlatformManager.TransitionToState(SocialPlatformManager.State.WAITING_IN_A_ROOM);
|
||||
}
|
||||
else
|
||||
{
|
||||
SocialPlatformManager.TransitionToState(SocialPlatformManager.State.CONNECTED_IN_A_ROOM);
|
||||
}
|
||||
|
||||
// Look for users that left
|
||||
SocialPlatformManager.MarkAllRemoteUsersAsNotInRoom();
|
||||
|
||||
if (msg.Data.UsersOptional != null)
|
||||
{
|
||||
foreach (User user in msg.Data.UsersOptional)
|
||||
{
|
||||
if (user.ID != SocialPlatformManager.MyID)
|
||||
{
|
||||
if (!SocialPlatformManager.IsUserInRoom(user.ID))
|
||||
{
|
||||
SocialPlatformManager.AddRemoteUser(user.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
SocialPlatformManager.MarkRemoteUserInRoom(user.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SocialPlatformManager.ForgetRemoteUsersNotInRoom();
|
||||
SocialPlatformManager.SetFloorColorForState(amIServer);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 923f57b3cf1990047b2e448680c8d5b8
|
||||
timeCreated: 1521151723
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,556 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using Oculus.Avatar;
|
||||
using Oculus.Platform;
|
||||
using Oculus.Platform.Models;
|
||||
|
||||
|
||||
// This class coordinates communication with the Oculus Platform
|
||||
// Service running in your device.
|
||||
public class SocialPlatformManager : MonoBehaviour
|
||||
{
|
||||
private static readonly Vector3 START_ROTATION_ONE = new Vector3(0, 180, 0);
|
||||
private static readonly Vector3 START_POSITION_ONE = new Vector3(0, 4, 5);
|
||||
|
||||
private static readonly Vector3 START_ROTATION_TWO = new Vector3(0, 0, 0);
|
||||
private static readonly Vector3 START_POSITION_TWO = new Vector3(0, 4, -5);
|
||||
|
||||
private static readonly Vector3 START_ROTATION_THREE = new Vector3(0, 270, 0);
|
||||
private static readonly Vector3 START_POSITION_THREE = new Vector3(5, 4, 0);
|
||||
|
||||
private static readonly Vector3 START_ROTATION_FOUR = new Vector3(0, 90, 0);
|
||||
private static readonly Vector3 START_POSITION_FOUR = new Vector3(-5, 4, 0);
|
||||
|
||||
private static readonly Color BLACK = new Color(0.0f, 0.0f, 0.0f);
|
||||
private static readonly Color WHITE = new Color(1.0f, 1.0f, 1.0f);
|
||||
private static readonly Color CYAN = new Color(0.0f, 1.0f, 1.0f);
|
||||
private static readonly Color BLUE = new Color(0.0f, 0.0f, 1.0f);
|
||||
private static readonly Color GREEN = new Color(0.0f, 1.0f, 0.0f);
|
||||
|
||||
public Oculus.Platform.CAPI.FilterCallback micFilterDelegate = new Oculus.Platform.CAPI.FilterCallback(SocialPlatformManager.MicFilter);
|
||||
private float voiceCurrent = 0.0f;
|
||||
|
||||
// Local player
|
||||
private UInt32 packetSequence = 0;
|
||||
|
||||
public OvrAvatar localAvatarPrefab;
|
||||
public OvrAvatar remoteAvatarPrefab;
|
||||
|
||||
public GameObject helpPanel;
|
||||
protected MeshRenderer helpMesh;
|
||||
public Material riftMaterial;
|
||||
public Material gearMaterial;
|
||||
|
||||
protected OvrAvatar localAvatar;
|
||||
protected GameObject localTrackingSpace;
|
||||
protected GameObject localPlayerHead;
|
||||
|
||||
// Remote players
|
||||
protected Dictionary<ulong, RemotePlayer> remoteUsers = new Dictionary<ulong, RemotePlayer>();
|
||||
|
||||
// GameObject that represents the center sphere as a visual status indicator of the room
|
||||
public GameObject roomSphere;
|
||||
protected MeshRenderer sphereMesh;
|
||||
public GameObject roomFloor;
|
||||
protected MeshRenderer floorMesh;
|
||||
|
||||
protected State currentState;
|
||||
|
||||
protected static SocialPlatformManager s_instance = null;
|
||||
protected RoomManager roomManager;
|
||||
protected P2PManager p2pManager;
|
||||
protected VoipManager voipManager;
|
||||
|
||||
// my Application-scoped Oculus ID
|
||||
protected ulong myID;
|
||||
|
||||
// my Oculus user name
|
||||
protected string myOculusID;
|
||||
|
||||
|
||||
// animating the mouth for voip
|
||||
public static readonly float VOIP_SCALE = 2f;
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
// Look for updates from remote users
|
||||
p2pManager.GetRemotePackets();
|
||||
|
||||
// update avatar mouths to match voip volume
|
||||
foreach (KeyValuePair<ulong, RemotePlayer> kvp in remoteUsers)
|
||||
{
|
||||
float remoteVoiceCurrent = Mathf.Clamp(kvp.Value.voipSource.peakAmplitude * VOIP_SCALE, 0f, 1f);
|
||||
kvp.Value.RemoteAvatar.VoiceAmplitude = remoteVoiceCurrent;
|
||||
}
|
||||
|
||||
if (localAvatar != null)
|
||||
{
|
||||
localAvatar.VoiceAmplitude = Mathf.Clamp(voiceCurrent * VOIP_SCALE, 0f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
#region Initialization and Shutdown
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
LogOutputLine("Start Log.");
|
||||
|
||||
// Grab the MeshRenderers. We'll be using the material colour to visually show status
|
||||
helpMesh = helpPanel.GetComponent<MeshRenderer>();
|
||||
sphereMesh = roomSphere.GetComponent<MeshRenderer>();
|
||||
floorMesh = roomFloor.GetComponent<MeshRenderer>();
|
||||
|
||||
// Set up the local player
|
||||
localTrackingSpace = this.transform.Find("OVRCameraRig/TrackingSpace").gameObject;
|
||||
localPlayerHead = this.transform.Find("OVRCameraRig/TrackingSpace/CenterEyeAnchor").gameObject;
|
||||
|
||||
// make sure only one instance of this manager ever exists
|
||||
if (s_instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
s_instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
TransitionToState(State.INITIALIZING);
|
||||
|
||||
Core.Initialize();
|
||||
|
||||
roomManager = new RoomManager();
|
||||
p2pManager = new P2PManager();
|
||||
voipManager = new VoipManager();
|
||||
}
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
// First thing we should do is perform an entitlement check to make sure
|
||||
// we successfully connected to the Oculus Platform Service.
|
||||
Entitlements.IsUserEntitledToApplication().OnComplete(IsEntitledCallback);
|
||||
Oculus.Platform.Request.RunCallbacks();
|
||||
}
|
||||
|
||||
void IsEntitledCallback(Message msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
TerminateWithError(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
// Next get the identity of the user that launched the Application.
|
||||
Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);
|
||||
Oculus.Platform.Request.RunCallbacks();
|
||||
}
|
||||
|
||||
void GetLoggedInUserCallback(Message<User> msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
TerminateWithError(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
myID = msg.Data.ID;
|
||||
myOculusID = msg.Data.OculusID;
|
||||
|
||||
localAvatar = Instantiate(localAvatarPrefab);
|
||||
localTrackingSpace = this.transform.Find("OVRCameraRig/TrackingSpace").gameObject;
|
||||
|
||||
localAvatar.transform.SetParent(localTrackingSpace.transform, false);
|
||||
localAvatar.transform.localPosition = new Vector3(0, 0, 0);
|
||||
localAvatar.transform.localRotation = Quaternion.identity;
|
||||
|
||||
if (UnityEngine.Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
helpPanel.transform.SetParent(localAvatar.transform.Find("body"), false);
|
||||
helpPanel.transform.localPosition = new Vector3(0, 1.0f, 1.0f);
|
||||
helpMesh.material = gearMaterial;
|
||||
}
|
||||
else
|
||||
{
|
||||
helpPanel.transform.SetParent(localAvatar.transform.Find("hand_left"), false);
|
||||
helpPanel.transform.localPosition = new Vector3(0, 0.2f, 0.2f);
|
||||
helpMesh.material = riftMaterial;
|
||||
}
|
||||
|
||||
localAvatar.oculusUserID = myID.ToString();
|
||||
localAvatar.RecordPackets = true;
|
||||
localAvatar.PacketRecorded += OnLocalAvatarPacketRecorded;
|
||||
localAvatar.EnableMouthVertexAnimation = true;
|
||||
|
||||
Quaternion rotation = Quaternion.identity;
|
||||
|
||||
switch (UnityEngine.Random.Range(0, 4))
|
||||
{
|
||||
case 0:
|
||||
rotation.eulerAngles = START_ROTATION_ONE;
|
||||
this.transform.localPosition = START_POSITION_ONE;
|
||||
this.transform.localRotation = rotation;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
rotation.eulerAngles = START_ROTATION_TWO;
|
||||
this.transform.localPosition = START_POSITION_TWO;
|
||||
this.transform.localRotation = rotation;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
rotation.eulerAngles = START_ROTATION_THREE;
|
||||
this.transform.localPosition = START_POSITION_THREE;
|
||||
this.transform.localRotation = rotation;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
default:
|
||||
rotation.eulerAngles = START_ROTATION_FOUR;
|
||||
this.transform.localPosition = START_POSITION_FOUR;
|
||||
this.transform.localRotation = rotation;
|
||||
break;
|
||||
}
|
||||
|
||||
TransitionToState(State.CHECKING_LAUNCH_STATE);
|
||||
|
||||
// If the user launched the app by accepting the notification, then we want to
|
||||
// join that room. If not, try to find a friend's room to join
|
||||
if (!roomManager.CheckForInvite())
|
||||
{
|
||||
SocialPlatformManager.LogOutput("No invite on launch, looking for a friend to join.");
|
||||
Users.GetLoggedInUserFriendsAndRooms()
|
||||
.OnComplete(GetLoggedInUserFriendsAndRoomsCallback);
|
||||
}
|
||||
Voip.SetMicrophoneFilterCallback(micFilterDelegate);
|
||||
}
|
||||
|
||||
void GetLoggedInUserFriendsAndRoomsCallback(Message<UserAndRoomList> msg)
|
||||
{
|
||||
if (msg.IsError)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (UserAndRoom el in msg.Data)
|
||||
{
|
||||
// see if any friends are in a joinable room
|
||||
if (el.User == null) continue;
|
||||
if (el.RoomOptional == null) continue;
|
||||
if (el.RoomOptional.IsMembershipLocked == true) continue;
|
||||
if (el.RoomOptional.Joinability != RoomJoinability.CanJoin) continue;
|
||||
if (el.RoomOptional.JoinPolicy == RoomJoinPolicy.None) continue;
|
||||
|
||||
SocialPlatformManager.LogOutput("Trying to join room " + el.RoomOptional.ID + ", friend " + el.User.OculusID);
|
||||
roomManager.JoinExistingRoom(el.RoomOptional.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
SocialPlatformManager.LogOutput("No friend to join. Creating my own room.");
|
||||
// didn't find any open rooms, start a new room
|
||||
roomManager.CreateRoom();
|
||||
TransitionToState(State.CREATING_A_ROOM);
|
||||
}
|
||||
|
||||
public void OnLocalAvatarPacketRecorded(object sender, OvrAvatar.PacketEventArgs args)
|
||||
{
|
||||
var size = Oculus.Avatar.CAPI.ovrAvatarPacket_GetSize(args.Packet.ovrNativePacket);
|
||||
byte[] toSend = new byte[size];
|
||||
|
||||
Oculus.Avatar.CAPI.ovrAvatarPacket_Write(args.Packet.ovrNativePacket, size, toSend);
|
||||
|
||||
foreach (KeyValuePair<ulong, RemotePlayer> kvp in remoteUsers)
|
||||
{
|
||||
//LogOutputLine("Sending avatar Packet to " + kvp.Key);
|
||||
p2pManager.SendAvatarUpdate(kvp.Key, this.localAvatar.transform, packetSequence, toSend);
|
||||
}
|
||||
|
||||
packetSequence++;
|
||||
}
|
||||
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
roomManager.LeaveCurrentRoom();
|
||||
|
||||
foreach (KeyValuePair<ulong, RemotePlayer> kvp in remoteUsers)
|
||||
{
|
||||
p2pManager.Disconnect(kvp.Key);
|
||||
voipManager.Disconnect(kvp.Key);
|
||||
}
|
||||
LogOutputLine("End Log.");
|
||||
}
|
||||
|
||||
public void AddUser(ulong userID, ref RemotePlayer remoteUser)
|
||||
{
|
||||
remoteUsers.Add(userID, remoteUser);
|
||||
}
|
||||
|
||||
public void LogOutputLine(string line)
|
||||
{
|
||||
Debug.Log(Time.time + ": " + line);
|
||||
}
|
||||
|
||||
// For most errors we terminate the Application since this example doesn't make
|
||||
// sense if the user is disconnected.
|
||||
public static void TerminateWithError(Message msg)
|
||||
{
|
||||
s_instance.LogOutputLine("Error: " + msg.GetError().Message);
|
||||
UnityEngine.Application.Quit();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
public static State CurrentState
|
||||
{
|
||||
get
|
||||
{
|
||||
return s_instance.currentState;
|
||||
}
|
||||
}
|
||||
|
||||
public static ulong MyID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_instance != null)
|
||||
{
|
||||
return s_instance.myID;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string MyOculusID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_instance != null && s_instance.myOculusID != null)
|
||||
{
|
||||
return s_instance.myOculusID;
|
||||
}
|
||||
else
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region State Management
|
||||
|
||||
public enum State
|
||||
{
|
||||
// loading platform library, checking application entitlement,
|
||||
// getting the local user info
|
||||
INITIALIZING,
|
||||
|
||||
// Checking to see if we were launched from an invite
|
||||
CHECKING_LAUNCH_STATE,
|
||||
|
||||
// Creating a room to join
|
||||
CREATING_A_ROOM,
|
||||
|
||||
// in this state we've create a room, and hopefully
|
||||
// sent some invites, and we're waiting people to join
|
||||
WAITING_IN_A_ROOM,
|
||||
|
||||
// in this state we're attempting to join a room from an invite
|
||||
JOINING_A_ROOM,
|
||||
|
||||
// we're in a room with others
|
||||
CONNECTED_IN_A_ROOM,
|
||||
|
||||
// Leaving a room
|
||||
LEAVING_A_ROOM,
|
||||
|
||||
// shutdown any connections and leave the current room
|
||||
SHUTDOWN,
|
||||
};
|
||||
|
||||
public static void TransitionToState(State newState)
|
||||
{
|
||||
if (s_instance)
|
||||
{
|
||||
s_instance.LogOutputLine("State " + s_instance.currentState + " -> " + newState);
|
||||
}
|
||||
|
||||
if (s_instance && s_instance.currentState != newState)
|
||||
{
|
||||
s_instance.currentState = newState;
|
||||
|
||||
// state transition logic
|
||||
switch (newState)
|
||||
{
|
||||
case State.SHUTDOWN:
|
||||
s_instance.OnApplicationQuit();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetSphereColorForState();
|
||||
}
|
||||
|
||||
private static void SetSphereColorForState()
|
||||
{
|
||||
switch (s_instance.currentState)
|
||||
{
|
||||
case State.INITIALIZING:
|
||||
case State.SHUTDOWN:
|
||||
s_instance.sphereMesh.material.color = BLACK;
|
||||
break;
|
||||
|
||||
case State.WAITING_IN_A_ROOM:
|
||||
s_instance.sphereMesh.material.color = WHITE;
|
||||
break;
|
||||
|
||||
case State.CONNECTED_IN_A_ROOM:
|
||||
s_instance.sphereMesh.material.color = CYAN;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetFloorColorForState(bool host)
|
||||
{
|
||||
if (host)
|
||||
{
|
||||
s_instance.floorMesh.material.color = BLUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_instance.floorMesh.material.color = GREEN;
|
||||
}
|
||||
}
|
||||
|
||||
public static void MarkAllRemoteUsersAsNotInRoom()
|
||||
{
|
||||
foreach (KeyValuePair<ulong, RemotePlayer> kvp in s_instance.remoteUsers)
|
||||
{
|
||||
kvp.Value.stillInRoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void MarkRemoteUserInRoom(ulong userID)
|
||||
{
|
||||
RemotePlayer remoteUser = new RemotePlayer();
|
||||
|
||||
if (s_instance.remoteUsers.TryGetValue(userID, out remoteUser))
|
||||
{
|
||||
remoteUser.stillInRoom = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ForgetRemoteUsersNotInRoom()
|
||||
{
|
||||
List<ulong> toPurge = new List<ulong>();
|
||||
|
||||
foreach (KeyValuePair<ulong, RemotePlayer> kvp in s_instance.remoteUsers)
|
||||
{
|
||||
if (kvp.Value.stillInRoom == false)
|
||||
{
|
||||
toPurge.Add(kvp.Key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (ulong key in toPurge)
|
||||
{
|
||||
RemoveRemoteUser(key);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LogOutput(string line)
|
||||
{
|
||||
s_instance.LogOutputLine(Time.time + ": " + line);
|
||||
}
|
||||
|
||||
public static bool IsUserInRoom(ulong userID)
|
||||
{
|
||||
return s_instance.remoteUsers.ContainsKey(userID);
|
||||
}
|
||||
|
||||
public static void AddRemoteUser(ulong userID)
|
||||
{
|
||||
RemotePlayer remoteUser = new RemotePlayer();
|
||||
|
||||
remoteUser.RemoteAvatar = Instantiate(s_instance.remoteAvatarPrefab);
|
||||
remoteUser.RemoteAvatar.oculusUserID = userID.ToString();
|
||||
remoteUser.RemoteAvatar.ShowThirdPerson = true;
|
||||
remoteUser.RemoteAvatar.EnableMouthVertexAnimation = true;
|
||||
remoteUser.p2pConnectionState = PeerConnectionState.Unknown;
|
||||
remoteUser.voipConnectionState = PeerConnectionState.Unknown;
|
||||
remoteUser.stillInRoom = true;
|
||||
remoteUser.remoteUserID = userID;
|
||||
|
||||
s_instance.AddUser(userID, ref remoteUser);
|
||||
s_instance.p2pManager.ConnectTo(userID);
|
||||
s_instance.voipManager.ConnectTo(userID);
|
||||
|
||||
remoteUser.voipSource = remoteUser.RemoteAvatar.gameObject.AddComponent<VoipAudioSourceHiLevel>();
|
||||
remoteUser.voipSource.senderID = userID;
|
||||
|
||||
s_instance.LogOutputLine("Adding User " + userID);
|
||||
}
|
||||
|
||||
public static void RemoveRemoteUser(ulong userID)
|
||||
{
|
||||
RemotePlayer remoteUser = new RemotePlayer();
|
||||
|
||||
if (s_instance.remoteUsers.TryGetValue(userID, out remoteUser))
|
||||
{
|
||||
Destroy(remoteUser.RemoteAvatar.GetComponent<VoipAudioSourceHiLevel>(), 0);
|
||||
Destroy(remoteUser.RemoteAvatar.gameObject, 0);
|
||||
s_instance.remoteUsers.Remove(userID);
|
||||
|
||||
s_instance.LogOutputLine("Removing User " + userID);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVoiceData(short[] pcmData)
|
||||
{
|
||||
float voiceMax = 0.0f;
|
||||
float[] floats = new float[pcmData.Length];
|
||||
for (int n = 0; n < pcmData.Length; n++)
|
||||
{
|
||||
float cur = floats[n] = (float)pcmData[n] / (float)short.MaxValue;
|
||||
if (cur > voiceMax)
|
||||
{
|
||||
voiceMax = cur;
|
||||
}
|
||||
}
|
||||
voiceCurrent = voiceMax;
|
||||
}
|
||||
|
||||
public static void MicFilter(short[] pcmData, System.UIntPtr pcmDataLength, int frequency, int numChannels)
|
||||
{
|
||||
s_instance.UpdateVoiceData(pcmData);
|
||||
}
|
||||
|
||||
|
||||
public static RemotePlayer GetRemoteUser(ulong userID)
|
||||
{
|
||||
RemotePlayer remoteUser = new RemotePlayer();
|
||||
|
||||
if (s_instance.remoteUsers.TryGetValue(userID, out remoteUser))
|
||||
{
|
||||
return remoteUser;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
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|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
using Oculus.Platform;
|
||||
using Oculus.Platform.Models;
|
||||
|
||||
// Helper class to manage the Voice-over-IP connection to the
|
||||
// remote users
|
||||
public class VoipManager
|
||||
{
|
||||
public VoipManager()
|
||||
{
|
||||
Voip.SetVoipConnectRequestCallback(VoipConnectRequestCallback);
|
||||
Voip.SetVoipStateChangeCallback(VoipStateChangedCallback);
|
||||
}
|
||||
|
||||
public void ConnectTo(ulong userID)
|
||||
{
|
||||
// ID comparison is used to decide who initiates and who gets the Callback
|
||||
if (SocialPlatformManager.MyID < userID)
|
||||
{
|
||||
Voip.Start(userID);
|
||||
SocialPlatformManager.LogOutput("Voip connect to " + userID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Disconnect(ulong userID)
|
||||
{
|
||||
if (userID != 0)
|
||||
{
|
||||
Voip.Stop(userID);
|
||||
|
||||
RemotePlayer remote = SocialPlatformManager.GetRemoteUser(userID);
|
||||
if (remote != null)
|
||||
{
|
||||
remote.voipConnectionState = PeerConnectionState.Unknown;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoipConnectRequestCallback(Message<NetworkingPeer> msg)
|
||||
{
|
||||
SocialPlatformManager.LogOutput("Voip request from " + msg.Data.ID);
|
||||
|
||||
RemotePlayer remote = SocialPlatformManager.GetRemoteUser(msg.Data.ID);
|
||||
if (remote != null)
|
||||
{
|
||||
SocialPlatformManager.LogOutput("Voip request accepted from " + msg.Data.ID);
|
||||
Voip.Accept(msg.Data.ID);
|
||||
}
|
||||
}
|
||||
|
||||
void VoipStateChangedCallback(Message<NetworkingPeer> msg)
|
||||
{
|
||||
SocialPlatformManager.LogOutput("Voip state to " + msg.Data.ID + " changed to " + msg.Data.State);
|
||||
|
||||
RemotePlayer remote = SocialPlatformManager.GetRemoteUser(msg.Data.ID);
|
||||
if (remote != null)
|
||||
{
|
||||
remote.voipConnectionState = msg.Data.State;
|
||||
|
||||
// ID comparison is used to decide who initiates and who gets the Callback
|
||||
if (msg.Data.State == PeerConnectionState.Timeout && SocialPlatformManager.MyID < msg.Data.ID)
|
||||
{
|
||||
// keep trying until hangup!
|
||||
Voip.Start(msg.Data.ID);
|
||||
SocialPlatformManager.LogOutput("Voip re-connect to " + msg.Data.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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@@ -1,29 +0,0 @@
|
||||
The SocialStarter sample is meant to show how to leverage the Oculus Avatars and Oculus platform features together to make a very basic networked social experience.
|
||||
|
||||
Steps to run the sample:
|
||||
|
||||
1. Import the Oculus Unity Utilities Package if you don't already have it included in your project. This will provide you with all of the necessary general Oculus Prefabs.
|
||||
2. Import the Oculus Avatar SDK Unity Package if you don't already have it included in your project. This will provide you with all of the necessary Avatar Prefabs.
|
||||
3. Import the Oculus Platform SDK Unity Package if you don't already have it included in your project. This will provide all of the C# interfaces to the Oculus Platform features.
|
||||
4. In the Unity editor menus select "Oculus Avatars > Edit Configuration". Place your AppID in the two fields for Rift AppID and Gear AppID.
|
||||
5. In the Unity editor menus select "Oculus Platform > Edit Settings". Place your AppID in the two fields for Rift AppID and Gear AppID.
|
||||
6. Make sure the prefabs are set correctly. Select the OVRPlayerController object in the MainScene:
|
||||
a) Local Avatar Prefab should be set to the "LocalAvatar (OvrAvatar)" prefab found in the Avatar SDK under "OvrAvatar > Content > Prefabs".
|
||||
b) Remote Avatar Prefab should be set to the "RemoteAvatar (OvrAvatar)" prefab found in the Avatar SDK under "OvrAvatar > Content > Prefabs".
|
||||
|
||||
How to use
|
||||
|
||||
1. When you first start up the sample you are placed in both a virtual room and an online room. In the virtual room the colour of both the floor and the sphere in the middle are used as state indicators:
|
||||
|
||||
a) The sphere colour indicates if you are successfully in an online room. Black means the room creation/join failed for some reason, White means you are in an online room.
|
||||
b) The floor colour is blue if you are the owner of the room or green if you are just a member of the room.
|
||||
|
||||
2. Your left hand should be holding the instructions UI:
|
||||
|
||||
Button X: Send an Invite - This will bring up the Oculus Universal Menu which will show a list of your friends that you can invite. This may take a second or two to pop up.
|
||||
Button Y: Toggle the sky camera - This allows you to view the scene from a static 3rd person camera.
|
||||
Click left Stick: Toggle showing the instructions UI
|
||||
Left Stick Analog: Move around the space
|
||||
Right Stick Analog: Rotate
|
||||
|
||||
3. When a user joins your room a VoIP connection and a P2P connection will be setup. The P2P connection is used to send Avatar updates as well as positional updates.
|
||||
@@ -1,8 +0,0 @@
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Reference in New Issue
Block a user