update readme
This commit is contained in:
parent
8508de23c1
commit
ccc8233619
@ -9,3 +9,8 @@ First, know that this codebase was written in about a month, mostly between the
|
|||||||
Collision:
|
Collision:
|
||||||
As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here.
|
As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here.
|
||||||
|
|
||||||
|
|
||||||
|
Future Plans
|
||||||
|
|
||||||
|
Create (web?) UI for the experimenter so they don't have to change the code
|
||||||
|
Capture the cursor movement at 100 milliseconds
|
||||||
|
Loading…
Reference in New Issue
Block a user