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@ -9,3 +9,8 @@ First, know that this codebase was written in about a month, mostly between the
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Collision:
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As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here.
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Future Plans
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Create (web?) UI for the experimenter so they don't have to change the code
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Capture the cursor movement at 100 milliseconds
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