34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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/// A custom editor window used to set editor preferences for GoogleVR.
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/// Editor preferences are editor specific options that help build and test
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/// applications from within the Unity Editor.
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class GvrEditorSettings : EditorWindow {
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void OnGUI () {
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// Label for Controller Emulator settings
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EditorGUILayout.LabelField("Controller Emulator", EditorStyles.boldLabel);
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// Option to control Handedness
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GvrSettings.UserPrefsHandedness oldHandedness = GvrSettings.Handedness;
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GvrSettings.Handedness = (GvrSettings.UserPrefsHandedness) EditorGUILayout.EnumPopup("Handedness", oldHandedness);
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if (oldHandedness != GvrSettings.Handedness) {
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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}
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} |