68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
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// <copyright file="AutoPlayVideo.cs" company="Google Inc.">
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// Copyright (C) 2016 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace GoogleVR.VideoDemo {
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using UnityEngine;
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/// <summary>
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/// Auto play video.
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/// </summary>
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/// <remarks>This script exposes a delay value in seconds to start playing the TexturePlayer
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/// component on the same object.
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/// </remarks>
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[RequireComponent(typeof(GvrVideoPlayerTexture))]
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public class AutoPlayVideo : MonoBehaviour {
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private bool done;
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private float t;
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private GvrVideoPlayerTexture player;
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public float delay = 2f;
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public bool loop = false;
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void Start() {
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t = 0;
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done = false;
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player = GetComponent<GvrVideoPlayerTexture>();
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if (player != null) {
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player.Init();
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}
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}
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void Update() {
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if (player == null) {
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return;
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} else if (player.PlayerState == GvrVideoPlayerTexture.VideoPlayerState.Ended && done && loop) {
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player.Pause();
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player.CurrentPosition = 0;
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done = false;
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t = 0f;
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return;
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}
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if (done) {
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return;
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}
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t += Time.deltaTime;
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if (t >= delay && player != null) {
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player.Play();
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done = true;
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}
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}
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}
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}
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